There is entirely too much love going on in here...
So For Your Entertainment(Or ximikos' Annoyance) I present to you the End of July Sink/Swim
1. Antimatter
Swim
Part of my alliance so not going to say much, but paired with their sister alliance AM/DM has taken 2x more cities than their main enemies since the start of the war. They control the most cities and combined have the highest point total, bp total, top 50 fighters, than any other alliance network. This alliance has been swimming, and shall continue to do so based on the last 2 months of activity.
2. Assassins Rite
Float
This alliance has proven they arent going anywhere and will be in position to see the WW stage. That being said, it certainly does not guarantee success. Since my last Sink/Swim, AR decided that having a sister alliance comparable to AM/DM was not feasible. They then began to merge all top members into AR. This caused them to vault into the #1 spot for a while until some of their players became inactive and were booted. Likewise a section of the alliance broke of to for what was described as an "Elite Battle Group" that would cause trouble for all their enemies. So far that hasnt taken place but I will get to that. That being said, this biggest question with this alliance is how effective their end game strategy is, and if they even have enough quality players to implement that strategy. If their effectiveness in the WW stage is anywhere near their effectiveness at war, then this alliance may as well be sunk
3. The Elder Gods
Float
The same thing I said about AR can be applied here. This alliance has shown that it will likely make it to the WW stage barring some unforeseen collapse. Since my last Sink/Swim the alliance has done nothing other than chug along. They no longer have a solid enemy to the northwest so all their focus has turned on The Trinity. This has caused some upswing for this alliance as far as BP goes (They are now #3 attackers and #4 defenders). Its ability to also keep players active and involved should also be commended. That being said, The next couple of months will be key for they alliance regarding the end game. WW is all about strategy and execution. Where as AR's issue may be execution, TEG's strategy towards the end game still remains questionable.
4. Darkmatter
Swim
See above for Antimatter
5. The Trinity
Sink then Float
This has been a long time coming. I think for my last Sink/Swim I listed this alliance as Float then Sink. While the alliance is still hanging in there and can possibly float into the WW stage it will take a large act of leadership to make that happen. As of right now their sister/academy alliances have been able to grow as I will discuss below, but part of that has been due to moving around of members. While The Trinity still contains the majority of large members they may not contain the best position. They also now have become the main focus of attacks from TEG as well as Roughnecks. They havent handled the pressure very well from AM/DM and show no urgency in actually fighting back. I see a consolidation of alliances in the near future in order for this group to make it to WW's but under what flag remains to be determined
6. Heracletian Alliance
Float
When I say that The Trinity as an alliance doesnt have the proper positioning for WW's, it is mainly because when it comes to this group of alliances, I personally feel Heracleatian holds this edge. While they havent been able to make any ground in regards to the war with AM/M, it is pretty much mainly due to location. Trinity holds the majority of the southern front-line, so Hera spends most of its time defending and holding ground against TEG. Alliances tend to get weaker further out in the rim, which has resulted in more or less a slow paced stalemate. This is all reflected by the fact that this alliance only has 1 top 50 attacker and 3 top 100 fighters.
7. Dionysus
Float then Sink
Even though this section of the Trinity Group contains the most members, they also have the poorest average of the 3. They recently had some members from The Trinity move over, but that could be a move by leadership to fix the structure. This alliance has mainly proven to be full of mostly simmers. Though being in the top 7 alliances, they are only #14 in ABP, and #16 in DBP. While I know BP doesnt carry over, this large of a discrepancy does matter. Based on location I could see the top members within this alliance being redistributed among the other two while the rest are dropped due to inactivity. No way this alliance makes to to the WW stage and if it does it will be at the detriment of the Main Trinity alliance( whichever one that becomes).
8. Night Vision
Float
This alliance slowly made a presence in the way out west and has slowly moved east until they now share somewhat a front-line with AM/DM and Guardians of the West. Apparently the alliance could not follow through with what could have been considered a power move, and it could not come to terms for a merge with Guardians. The leaders at Night Vision hold themselves out as elite, and their existence in the west is a result of them not being anyone's concern until recently. The alliance ranks #11 in ABP and DBP and that is due to a spike in the past weeks. Where they lack in size they make up in activity. While I do see this alliance making the WW stage, I do not see them being able to complete a single wonder. Whether or not they could even attempt one remains to be seen. They continue to fight AM/DM and Guardians over what they deem "their" territory, but with all this recent fighting, I predict a stalling of their growth leading to their eventual existence in the oceans where larger alliances do not care to expand into.
9. The Wheel
Float
This alliance is very similar to NV in that they have existed due to the fact that they occupy oceans that are of no concern to many of the top alliances. While their relationship with AR has allowed them to grow into a top 10 alliance, they merely serve the #2 alliance by keeping one of their boundaries war free. However, the fact that this alliance is #16 in ABP and #21 in DBP reflects the fact that they do not represent a main concern to their enemies, and they arent active enough in helping their allies. They do have 90 members and some have cities in a strategic location, so a merge may be possible, but the result with mean discarding a large portion of their inactive/simming members. (They have 2 top 200 attackers and 1 top 200 defender(#197)).
10. -Guardians of the West-
Float
I will make this quick. Everything I said regarding NV pertains to Guardians. Except the part about activity. This alliance is made up of mostly the scraps left by The secondary Havoc alliances. They rank higher than NV in ABP and DBP(#10 and #9 respectively) But that is due to the fact that they are located closer to AM/DM alliances. I dont see them "winning" any war with NV, and they have no real core. This alliance will remain around through WW for the same reasons as I mentioned with NV, but I put their chances of putting together a WW even lower than NV.
Notables
13. Last Rites
Sunk
Remember when this alliance used to be Special Ops? I actually respected them then. They had better fighters and defenders and overall players than AR. However ever since the name change it became clear that this became an alliance of players that didnt matter. Soon after, their leaders abandoned them to join AR in order to lay claim to being the top points alliance. Pair this with the unfortunate departing of Garydam, and many of the players obviously felt disregarded and became inactive. It is clear now that AR is a 1 alliance group, because the players left in this alliance simply have only their past BP to remind them of what once was. Maybe The Wheel is now AR's #2 alliance. lol
14. SCOURGE
Float then Sink
This is the "Elite" group that branched off from their mother alliance in order to focus on wreaking havoc among AR's enemies. Lets take a look at this group as a whole. With now 19 members, they still only have 1 top 100 attacker and 5 in the top 300. How exactly is a group that hasnt attacked much in the past 10 months supposed to suddenly cause trouble for alliances with more proven players? Their ability to defend themselves would also be questionable (3 top 100 defenders) but I am sure AR will still support their separated members in hopes of getting BP. My take on this group was that they became frustrated with their leadership and decided to forget about WW's and focus solely on trying to cause conflict even if it isnt in their nature. I do not see this group lasting long. Either their players will feel defeated and give up on this world, or they will be absorbed back into AR as the idea of succeeding at something makes them realize this branching off wasnt the best idea.
16. Roughnecks
Float
If SCOURGE was meant to be a battle group, it has definitely failed to reach the bar set by this group. Though they are just as small(16 members), but they certainly carry more accolades than SCOURGE. (5 top 100 attackers) While their existence and relationships have been discussed and analyzed quite thoroughly, no one can really fault this group for doing what they are doing. It remains to be seen if they hold true to their group or decide they want to chase a crown with another alliance. That is why I have them as floating. If they merge obviously the alliance will sink, but if you simply look at causing trouble for their enemy, so far they are swimming at that.