Decided to make a Top 12 now. Hope it's interesting.
1. Hammered(...) Wookies(..)- I put these two alliances together. Definitely have solid players, and their (...Wookies..) are doing very well with taking Ancients, Brew Crew, Jackals, etc.. Only losses I saw were from Jackals. The rest are internals or trades among their four alliances. Obviously, everyone is going to (p00p) on their "MRA" status, and hopefully they have come to realize that their strategy for having that many players to look after will be their largest downfall. They have already dropped their five sister alliances down to four, which is progress, but still A LOT of room for improvement. It does not help that they are both keeping their smaller inactive players, and taking in better players from alliances they are crushing. By the start of summer, if they get their numbers down to two alliances, they will be formidable and a threat to the rest of the server. SWIM
2. The Brew Crew- So much (p00p) against these guys in all of the externals. It's unfortunate that they are surrounded by the Wookie/Hammered coalition. Only recent growth takes that I have seen from the intel sites are "out-of-core" players in various alliances that may have spawned earlier in the world in Brew's own core. I say unfortunate because this alliance had great players before the bulk of them moved over to Wookies or Ancients to save themselves from the slaughter. If this alliance wants to stay together and retaliate against Wookies in the future, their best bet is to find a rim, found there, save their slots, and use those slots to form a strong core, and be patient as the world moves on. But they have no shot at survival in their current area due to the myriad of enemies surrounding them. SINK
3. Virus- I am VERY suprised by this alliance. Right on the border with Wookies, and haven't lost a city to them... yet, but have taken one or two. Their core also looks pretty dense, so much easier for snipes and holding sieges/killing sieges quickly. However, there is a rim alliance (Delusion) moving fast on their backside and could prove problematic for them if they have to fight on two fronts. Hope they don't get burnt out. FLOAT
4. Fear the Ewok- Read my post on Hammered/Wookies. If the coalition drops their numbers to two alliances, they will be the biggest problem for the rest of the server, and WWs. SWIM
5. The Ancients- I feel worse for this alliance than Brew Crew's situation. Hammered/Wookies seem like they are eating them up without a fight. Definitely unfortunate they are in the largest coalition's core, which will probably be a WW area. Only advice for these guys if they wanna stay together, is join up with Brew Crew, find a Rim, and grow until they can be more formidable to the server. SINK
6. Jackals- So, obviously these guys are doing fairly well against the Wookiee coaltion, both taking a few of their cities, and not losing as many as Ancients and Brew Crew. Only main problem I see... their players are not well rounded at all. They only have 5 players over 10 cities, and the remaining of their 45 players are averaging 5 cities... which can't be that useful. Main advice for this group is to keep a solid front line, and make sure the rest of their alliance is growing steadily with the top players. FLOAT
7. Ashes to Ashes- Wasn't this group called "Vendetta"? Anyway... this group has recently gotten a taste of the might of Wookies. And it probably won't taste good for a while. Main problem with this alliance is their lack of a dense core, or any core for that matter. From the map, they made a crescent moon on the bottom quarter of this server's oceans, stretching two oceans, and "just-the-tipping" four others. Unless you have over 1000 cities, this is a very bold move cotton. Their TTs to snipe or send support for sieges are probably not that tight. Main advice- stick to one ocean, solidify and dense up a core, and prepare for Wookie Hammer. FLOAT
8. M.A.C.O Defenders- I'm getting kind of bored from typing, but quick recap for these guys without any need for intel searching. These guys are not good. MRA proving unsuccessful. They don't answer alarms, barely active, don't really attempt to kill sieges from experience. Also right next to Wookies, and just north of the smaller pirnaha-like alliances desperately looking for food. Main advice, keep your slots, and move with Brew Crew and Ancients if they decide to heed my advice. SINK
9. Delusion- These guys are growing very fast, especially from so far out on the rim. They're main food looks like it will be Virus. Until then, solidify their core, and hope that their top players golding like mad don't get burnt out. SWIM
10. Retirement Plan- Dense core, haven't lost a city to their neighboring alliances, Brew Crew, Wookies, Ancients, etc... So far proving formidable. But their main problem is the same as Jackals - dramatic city separation from their other members. From intel, I do see that they are handing-over cities to the smaller players to grow. Another problem - unless they just wanna be a thorn in the side for a certain alliance, they will need to look for players to take in from other alliances arolund them. Fifteen players will not do much later on in the server. FLOAT
11. Band of Brothers- My favorite alliance this server. I don't know what it is, but these guys are handsome, beautiful, well trimmed all over the body, and are great players to go out to the bars with. Super chill alliance looking to play casual in this world, and maybe make a fuss if they get bored. Their core is tight, like a body builder's. Their strength reaches no bounds. Even for their chiseled appearances, crowns worn proudly on their heads, and proven might, they care for one another, constantly handing-over cities to their weaker links to make them just as strong as their most dashing and handsome, Fearless Leader. These guys have proven again and again, that size, does not matter... only experience. SWIM WITH GRACE
12. Banshees- If I make one for these guys, it'll just ruin the above post.