DeletedUser15403
Guest
And your cool with that?
Just curious how many people truly like morale.
Just curious how many people truly like morale.
Morale is on at all times now, they are doing it to give people a chance in the world even if its been open for a bit, so no new worlds will start without it.
I actually like morale worlds but would agree there should be a better way to manage it. There should be some kind of time / size factor, not strictly point based. We all know bums that show up in every world only to suck and be annoying and hide behind morale. Or people stick around in a world just to exploit morale by sitting in the enemy core stacked and only check in a few times a week.
So after X amount of time in a world, it should go away entirely.
On the other side of things, people who grow very quickly should not have a benefit from morale either which is why points and time should be considered. Morale is effective but just being managed wrong
It seems all so simple, yet for some reason Inno just can't stop monkeying around with all the setting. Here is all that was really ever needed going forward.
1. No Morale in any future worlds, offset by continuing the Blessed City. Morale was first instituted to correct a perceived wrong, but was quickly taken advantage of by the process of lmd's. If Blessed City is kept as a permanent fixture moving forward, Morale is not needed.
2. Create only 2 types of worlds... 1/1 worlds and 4/4 worlds. There is absolutely no need for any other type of world.
3. Institute Night Bonus as a permanent fixture. 100%
4. Abolish the penalty for attacking ones own alliance. It doesn't work as long as you are allowed to leave your alliance, attack, or be attacked, and then return to your alliance.
5. Cap all future worlds at 75 members.
6. For any and all future Casual worlds etc., institute a increasing value. 20% for the first month, then increase 10% every week until 100% attackable. Casual worlds are a total flop because of the ongoing 20% rule. They should not of even been instituted, blessed city was always enough with night bonus.
7. I would say something about gold, but gold is how you make your money It is not fair for sure, but you already know that.
1) Agreed but disagree for blessed city. Seems like a really abusable and exploitable subject. Maybe even more then morale
2) Completely agree
3) Meh - would rather not see NB implemented on every world, doesn't really do that much
4) Disagree - Would rather see this kept in place and maybe a wonderesque feature added here. People moving into wonders cannot contribute for a set time once it starts. Do the same here except make it where a player won't get bp for err 2 days after they leave an alliance unless they join an alliance that has more then half the worlds cap and has been around for a longer time then 2 weeks.
5) Awful idea
6) Don't know or care about causal worlds
7) Content with gold as is actually for the most part and like you said its the companies income so no comment