This is what I'm hearing from people that played since the world opened in July. Been years since I played, alerts etc. changed the game for the worst.
They new world Pegasae I'm ready for city #2 but there is no place to put one besides rock islands....so now the game mechanics block you from building well to get a good start? And give you no choice of where to expand on the map, do we just check in every day for a week or so until the map suddenly changes so we can all dogpile onto islands one by one as they open? There is no strategy or planning in that.
Mesembria I started Oct. 4th, haven't lost a city and barely got to 15 cities before Olympus popped up. Thank goodness I didn't spend time there since July for this.
One alliance of 12 people better than 15 other teams? So much better people don't even bother to play?
Do you have any other reasons a world of over 500 players can be totally dominated by 12 people?
That half the world quit or ghosted themselves soon as end game started?
And the rest don't even bother play the end game. Feels like a drama ego fest not a competitive team game.
I guess the only people willing to play this game are dregs like you that can't answer a question yet spend their time to chime in and throw insults.
I guess all these attacks that have people quitting are from cities that are perfectly spaced out from every target so a new wave can be launched every 30 seconds, the exact right second rolls around within 10 seconds as they move from city to city, every launch lands perfectly so you can move onto the next city and do this perfectly 50 times in a row in less than 30 minutes day after day ....yeah right, not possible even with a well organized pre-set attack planner.