Island Quests - Discussion

DeletedUser

Guest
I read the wiki page it does not answer all the questions. Specifically as others have asked. How long does these quests keep coming? Once we complete all of them do we get more everyday? Can we do the same quest over and over each day? Basically is this a temporary deal or will everyday we will be doing quests?

Island quest are everyday.
Under 10,000 Every 2 hours.
10,001 - 50,000 Every 3 hours.
Over 50,000 Every 4 hours.

Example: a 30,000 point player will get a new island quest every 3 hours. The island quest and what you have to do is random. The same quest will not appear over and over it will be a new one each time.
 

DeletedUser

Guest
I disagree... I have the exact one again for a second time. There is a bug if I am not suppose to get the same quest.
 

DeletedUser

Guest
I disagree... I have the exact one again for a second time. There is a bug if I am not suppose to get the same quest.
is the story line of the quest , the awards and things you have to do to get the award all the same?. cause I have done 11 and still have not got the same one yet.
 
Last edited by a moderator:

DeletedUser271

Guest
Are even the awards the same and things you have to do for it. cause I have done 11 and still have not got the same one yet.

Then, you have been lucky ;-) I already have had the same quest three times in a row (the one with the plague and the burials)...
 

DeletedUser

Guest
Then, you have been lucky ;-) I already have had the same quest three times in a row (the one with the plague and the burials)...

Maybe it goes by points on how often you get the same quest. I know the high point you have the hard the quest.
 

DeletedUser

Guest
They are exactly the same. Mine is the one where you destroy the slums having to fight 35 slingers each time.
 

DeletedUser

Guest
I asked my alliance and the ones that are only on one island get the same quest muiltple time. but player that are on more then just 3 island have not gotten the same quest more then one yet. they have gotten the same award offer but had to do something different to get it
 
Last edited by a moderator:

DeletedUser

Guest
This is a neat mechanic, but something I'll note is that you will inevitably end up in a bit of a stalemate once your naval cities start getting the "dispatch unit" or "attack unit" quests. Since it's too much trouble to waste population on land units to dispatch in these naval cities, it's more practical to just let the quests sit there. For players with a bunch of Bireme or LS cities, this probably means there will be a lot of these quests sitting eternally because it's too much trouble to build the necessary units, and then build the transports and then suicide them away afterward to free up the population, all for a somewhat marginal reward.

I don't know if this is really a flaw in the quest system however, more than it's a flaw in the fact that you can't get rid of units without having them die in combat. Honestly, I don't think there's anything OP about being able to erase units outside of combat when you don't need them anymore. I'm not sure why we aren't able to do it at the moment.
 

DeletedUser271

Guest
This is a neat mechanic, but something I'll note is that you will inevitably end up in a bit of a stalemate once your naval cities start getting the "dispatch unit" or "attack unit" quests. Since it's too much trouble to waste population on land units to dispatch in these naval cities, it's more practical to just let the quests sit there. For players with a bunch of Bireme or LS cities, this probably means there will be a lot of these quests sitting eternally because it's too much trouble to build the necessary units, and then build the transports and then suicide them away afterward to free up the population, all for a somewhat marginal reward.

The quests will disappear 24 hours after they have appeared if nothing is made with them. You understood that, huh ?

I don't know if this is really a flaw in the quest system however, more than it's a flaw in the fact that you can't get rid of units without having them die in combat. Honestly, I don't think there's anything OP about being able to erase units outside of combat when you don't need them anymore. I'm not sure why we aren't able to do it at the moment.

If people could get rid of their units without combat, this system would be abused and some players would transform a slinger nuke into a LS nuke in a week or two... And this is not acceptable ;-)
 

DeletedUser

Guest
This is a neat mechanic, but something I'll note is that you will inevitably end up in a bit of a stalemate once your naval cities start getting the "dispatch unit" or "attack unit" quests. Since it's too much trouble to waste population on land units to dispatch in these naval cities, it's more practical to just let the quests sit there. For players with a bunch of Bireme or LS cities, this probably means there will be a lot of these quests sitting eternally because it's too much trouble to build the necessary units, and then build the transports and then suicide them away afterward to free up the population, all for a somewhat marginal reward.

I don't know if this is really a flaw in the quest system however, more than it's a flaw in the fact that you can't get rid of units without having them die in combat. Honestly, I don't think there's anything OP about being able to erase units outside of combat when you don't need them anymore. I'm not sure why we aren't able to do it at the moment.

just wait the 24 hours like Kyllmen said or use 50 gold
 
Last edited by a moderator:

DeletedUser

Guest
Oh, all right. My mistake.

Although I still don't see anything wrong with being able to dismiss units. Anyone can transform a Slinger Nuke into a LS nuke within a week through combat, from planned ally attacks or sending them at enemies. Being able to just straight up dismiss the units just means you don't have to circumvent or work the system anymore. It doesn't really save much more than a few hours of production time if you're in a moderately well organized group, or during wartime.
 
Last edited by a moderator:

DeletedUser271

Guest
The problem with being able to do that is that people would abuse the system and they would attack a city with a LS nuke and then and land a CS in the city and transform their LS nuke into a Bireme nuke in order to support the city... I have lots of other examples of you want...

But this is not the place to discuss about that.
 

DeletedUser

Guest
So..............got a island quest that called to escort a caravan into city.....hour later all 800 of my slings are still missing, along with their pop slots, and the quest still says 0/21 troops and 0% progress. Anyone run in to this yet? Where are my slings? This is bugging me.

Edit: Ok, I logged out and then back in and I got the quest done for one of theses quests. I'll try later for the other one.
 
Last edited by a moderator:

DeletedUser3157

Guest
Then, you have been lucky ;-) I already have had the same quest three times in a row (the one with the plague and the burials)...

Maybe you should tell them to wash their hands regularly?


Anyway I'd have to say that I love the island quests and see no problems with them. If you can't do a quest because of your city build... Then tough luck not everyone/city can do everything well.

-Vys
 

DeletedUser

Guest
No Island Quest today? Looking for info, Maybe I'm just missing it somewhere!
 

DeletedUser271

Guest
If you have no island quest for more than 4 hours, you should clear your cache and cookies, and then refresh the page. This should work after doing this.
 

DeletedUser

Guest
I see a problem they full up the inventory fast. I think they should allow us to use the new spells on each other or increase the inventory from 10 slots to 20.
 
Top