damn... why is this world sooo dead??? 268 players...
how about server 101 when kiddie kill the server by taking all the top players from VENDETTA
And the winner of every world laments that the enemy had X problem and therefore couldn't put up a good fight.
Really? You think the winners are lamenting? Not so sure about that…
Generalizing “these dead/non competitive worlds” and how they resolve is not something I agree with. For instance, Meg the Poodle, BigJ “mr superior” Richmond, and the rest of their gang who just won US-99 will swear (at the risk of paraphrasing) that my team recruited itself to a loss, and that their method of coming in with a pre-made group is the winning strategy.
Go Back to the EN forumsI definitely respect the small community aspect of US. It (and nostalgia) is what keeps me checking US forums despite not playing US anymore. But I think one thing people miss is that US has always comparatively been dead. I remember playing in Gythium and myself, as well as many other EN players, quitting because being top 10 meant that you were eating 70% morale hits just by attacking top 100 players in the early mid game. Which was, and still is, a completely foreign concept to most large map players. Bear in mind that this was in 2014 which was the US’ prime more or less. That said, a lot of the community itself, especially on the conquest side of things, was incredibly toxic on US. You had AD telling people to kill themselves and claiming it was a joke, you had Jeremy telling people to kill themselves and ghosting other people's accounts, cheating has always been a problem here. That doesn't exactly make people want to play. Especially when there's a older, larger, more active, and generally less toxic community that also speaks the same language.
The other issue that I’ve noticed is that there isn’t a ton of competition. Even in fuller worlds there’s generally been one dominant team and then the rest. Other teams tend to break down quickly when pressured. There’s exceptions of course. But generally speaking once a group goes up by a respectable amount the other group tends to fold and move to the next world. There's only been a few exceptions to that rule as well. Mainly the world Actium. Diplomacy really isn't necessary to win these worlds. Compare this to large maps where you could be kicking everybody's teeth in but still lose the world.
Management has also been a major issue. Crimsonblue was probably the best Coma between US/EN getting the first speed 4 servers on English speaking servers. When he retired Medic couldn't figure out how to promote US GPC to the actual GPC so she just claimed nobody won. The new Coma seems pretty hands off, though in their defense, they inherited a largely dead server so it can't take much time to manage.