It is true that we started out #3 and #11 and fought our way to 1 and 2, as each group on the other side saw fit to have civil wars and crack while under pressure, turning out 5 somewhat organized enemies into 10 smaller (and easier to pick off, divided..) enemies. At any time had you all united, especially early, you could have stopped us from taking O45 and O55 while everyone else fought over 44 and 54. Our entire deal and premise was to get 2 oceans while everyone else fought over 2.
You want to know something else that kills people? People. Afraid to lose or take a beating. The people who mass ghosted last night used to be SO VOCAL in appollonia about the "pansies in ren who left and couldnt take a beating" even though they did for 2 years, and this group ghosts after 2 months. Everybody wants to win and instead of there being 4-5 competitive groups it's ALWAYS 2 groups or 2 sets of groups against the other in the .us servers.
Dark Alice was very scathing, and with the "fairness" in a war game part aside (i just happen to disagree on that part we have always chased players to VM or out of servers. the difference is that now it is WAY HARDER to reset somewhere else because the worlds are so small, all in the core 4 oceans and NO FARM ISLAND SPAWNS, so if you get opped and earn a bunch of slots, you then have to fill them on rocks on the rim), but regarding the rest: she had VERY valid points and I agree 100%.
We have the same players, and multi accounts lets face it, over and over. 677 players probably means 300 active players AT MOST and their duals and some noobs. The noobs by the way, DONT GET TAUGHT THE GAME ANYMORE, they are "food" and never given a chance. Who would stikc around, build up a city, and then get hit by 400 manticores even at 31% morale and then rebuild over n over? No one. The Tutorial Quests are pathetic and I have seen SO MANY smaller cities that I have taken that all have level 25 timber/quarry/mine AND NOT EVEN CONQUEST READY. So theyre being directly guided into simming, and even though the tutorial quest has improved to include fighting, it leaves MUCH to be desired.
I also LOVE THE IDEA OF AI "mercenary ghost armies" and i think that would add COMPETITIVENESS TO DYING WORLDS.
Say what you want but there are 677 players in Pandosia, the latest .us revolt server, and 218 million points away from WW. This world is dead and it JUST STARTED.
Did instant queuing and the Russian botting scandal in myonia ruin the game for a lot of people? YES. Has Inno shown how out of touch they are with their clients by pushing Dom AND Casual worlds (trying both more hardcore and less hardcore to lure people in) but then letting people hide in VM in the Dom worlds (which makes it a joke, the whole world can just VM To deny someone the %) and when people put their concerns to inno they just said "no ur wrong" instead of tweaking it. The first .us revolt dom world? We only had access to 81% of total dom cities cuz of VM. We finished with 60.78% total out of a possible 81% so our victory was closer to 75-75% of all available cities.
THAT IS NOT COMPETITIVE. I have considered joining enemy groups to make things more competitive, but ALL OF THE REMAINING EFFECTIVE PROFESSIONAL LEADERS IN US SERVERS ALL PLAY TOGETHER NOW (my group, imho) and the other groups are drama fests. We have golders but so do the other groups, anyways every server its us fighting the world for a few months, killing it, and coasting a dead world to the end.
Do I know how to fix it? I wish. The dev's need to pour through Dark Alice list AND ALLOW PLAYERS COUNCIL TO BRING UP TOUCHY SUBJECTS AS I HEARD THEY CANNOT EVEN DISCUSS SOME THINGS. Also, the inability of players to found on farming island cities (hammer spawns are exceedingly rare but do happen, not enough for a casual player to get one and not end up a rock rim insurgent)
I hate to say it but Inno will likely have to close the .us servers for lack of competition and then try to lure US players to en servers one way or the other. Will they hit me in middle of night? Yea, n Ill do same to them.
Too many people complain about wanting a fight but then do everything in their power to join a group to be protected AKA never attacked and do all of the attacking.
Enemies of mine: Lose with some dignity please. I see what u mean about us though, but no need to make personal or blame gold. Get better leaders and unite against us earlier next time, like u all said the last 5 times.
Friends of mine: We do kill every single world we join. I told yall we were going to recruit ourselves into a corner with no war. I know we're not a true pactfest like the enemy asserts but there are MANY people we should have just let slide somewhere else in the interest of competition rather than taking in/relocating them to hide in our ranks and then attack attack attack.
Both: I remember in the past the people who mass ghosted talking smack about people who "run and quit, pansies". Now i see them on the exact opposite side, gold shaming people like yall complained about before. Truth is? Everybody wants to win and THE US SERVERS ARE FULL OF FAIRWEATHER GREPPERS.
VERY FEW HAVE THE STOMACH TO TAKE LONG ATTACKS, AND KUDOS TO THOSE PLAYERS WITHIN US AND IN OUR ENEMIES WHO ARENT FAIRWEATHER, NOT LIKE PLAYERS WHO: IF THEY CANT ATTACK ALL OF THE TIME WITH NO RISK OF LOSING ANYTHING THEN THEY JUST QUIT. People in our group can talk smack about "quitters" but ive seen many of them quit under same circumstances, so be fair here. Also people in their group, I've seen on boths sides as well.
Next time you guys see a super threatening group early (if there is a next time i am beginning to think US servers go above 500 players anymore) then unite and kill us before we can set up, if you all can get along long enough to fight us.