DeletedUser16278
Guest
1. Bassman Your Toast Bro- Swim
Very solid alliance from top to bottom they are number 1 for a reason. I dont see this alliance going anywhere unless they choose to on their own. Maybe they to obsessed with bassman a little to much considering he learnt playing with this group for many worlds.
2. HAMMERDOWN-Swim
My alliance has very tight core for as much of a core you can have now with the little cities and all the blessed cities. Great group of players seem to swim now will see how things go when the top 2 start clashing all the time
3. Garbage Pail Kids - Swim
Nice position having the east cut off from hammerdown and they seem to have 1 big friend working with them will help this alliance swim for awhile
4. Empire- Sink
Their second part of their alliance group fell apart day 1 that bp ended. And this one doesn't look much better when you have lost more cities than gained easy to say the only way they stick around is to use the 20% rule to their favor and not grow
5. The Crazies- Float
Have several great players a ok core but also have danger all around they will float for awhile or merge into one of the others. their win loss city ratio isn't great at all.
6. Only Order- sink
They have had a rough go so far with the win loss city ratio so lopsided their best interest would be to find a group to merge into or they will sink very fast
7. Shawnee War-Float
They have kinda flown under the radar with 7 cities gained and only 1 lost. As the alliances all get closer in size we shall see how this alliance will hold up but they will float for now
8. Scorpions-Float
Very solid group here not really alot of cities gained but very great in the defensive end. This alliance should be here for awhile. They would have been a swim if only more cities would have been taken
9. Enemey Mine-Float for now
Very great leader but the main problem here is they are right between Hammerdown and Garbage Pail kids when those 2 start to go at it this alliance will feel the squeeze
10. Grep's Anatomy-sink
Biggest player started with a 16k city they saved from another world. Have a few good players but way to many inactives. when things heat up this alliance will go down fast.
11. Spartan empire-sink
As mentioned before to many ran to other alliances day one they have a few still trying to keep it going but way to many inactives best move is to merge whats left into another great alliance or the ship will continue to sink
12. Hell's henchmen-sink
Few great players left. Started strong just was in a bad area. would like to see them continue to grow back and be relevant but need to weed out the inactives and grab some from the other alliances sinking to go back toward the top
Please share your thought i have never made one and no one else was so i made a go for it
Very solid alliance from top to bottom they are number 1 for a reason. I dont see this alliance going anywhere unless they choose to on their own. Maybe they to obsessed with bassman a little to much considering he learnt playing with this group for many worlds.
2. HAMMERDOWN-Swim
My alliance has very tight core for as much of a core you can have now with the little cities and all the blessed cities. Great group of players seem to swim now will see how things go when the top 2 start clashing all the time
3. Garbage Pail Kids - Swim
Nice position having the east cut off from hammerdown and they seem to have 1 big friend working with them will help this alliance swim for awhile
4. Empire- Sink
Their second part of their alliance group fell apart day 1 that bp ended. And this one doesn't look much better when you have lost more cities than gained easy to say the only way they stick around is to use the 20% rule to their favor and not grow
5. The Crazies- Float
Have several great players a ok core but also have danger all around they will float for awhile or merge into one of the others. their win loss city ratio isn't great at all.
6. Only Order- sink
They have had a rough go so far with the win loss city ratio so lopsided their best interest would be to find a group to merge into or they will sink very fast
7. Shawnee War-Float
They have kinda flown under the radar with 7 cities gained and only 1 lost. As the alliances all get closer in size we shall see how this alliance will hold up but they will float for now
8. Scorpions-Float
Very solid group here not really alot of cities gained but very great in the defensive end. This alliance should be here for awhile. They would have been a swim if only more cities would have been taken
9. Enemey Mine-Float for now
Very great leader but the main problem here is they are right between Hammerdown and Garbage Pail kids when those 2 start to go at it this alliance will feel the squeeze
10. Grep's Anatomy-sink
Biggest player started with a 16k city they saved from another world. Have a few good players but way to many inactives. when things heat up this alliance will go down fast.
11. Spartan empire-sink
As mentioned before to many ran to other alliances day one they have a few still trying to keep it going but way to many inactives best move is to merge whats left into another great alliance or the ship will continue to sink
12. Hell's henchmen-sink
Few great players left. Started strong just was in a bad area. would like to see them continue to grow back and be relevant but need to weed out the inactives and grab some from the other alliances sinking to go back toward the top
Please share your thought i have never made one and no one else was so i made a go for it