DeletedUser
Guest
Thought: (I haven't yet tried this.... but Hope to! -> with Proper Revisions)
God = Poseidon (Because 800 wood for 25 mana).
Q: What should the Ratios of (R)ock
S)ilver
W)ood be, expressed in the initial Level of that Building? (Assuming the Temple is Now just a Wood Source). ANY GUESSES??? (I don't know the answer, I want educated guesses).
Interval = 1. Starting: (Quarry, Silver Mine, Timber Camp) at Correct Ratios Rounded Up, Temple (Level 1), Warehouse (Level 2), Senate (Level 5), City Wall (Level 1), Barracks (Level 1), Farm (Level 5).
Buildings & Troops development:
(This is a Loop based on Interval, Interval starts at 2 and adds 1 at the end of each Loop).
1. Rock = Rock(R)*Interval. Answer Rounded Up to Next Level.
2. Silver = Silver(S)*Interval. Answer Rounded Up to Next Level.
3. Wood = Wood(W)*Interval. Answer Rounded Up to Next Level.
4. Temple = Temple+1 (Wood Supply Generator).
5. Harbor = 1 when Wood>=15, Senate>=14, Silver >=10
6. Warehouse = Warehouse+2
7. Senate = Senate+4
8. City Wall = City Wall+1
9. Barracks = Barracks+2, start at 1 when Wood=4
10. Farm = Farm+4
11. Marketplace = 4 (for Cave) when Senate 17
12. Cave = 2 when Senate 17
13. Train X Swordsmen, approaching 100, if Barracks>=5
14. Train Horseman & Slingers prudently, until further notice, given resources.....
15. Academy = Academy+3, Start at 1 when Senate=9
REPEAT steps 1-15, until Senate 25.
Remember Quests!
Remember to Farm Villages!
Remember, Remember, Remember......
God = Poseidon (Because 800 wood for 25 mana).
Q: What should the Ratios of (R)ock
Interval = 1. Starting: (Quarry, Silver Mine, Timber Camp) at Correct Ratios Rounded Up, Temple (Level 1), Warehouse (Level 2), Senate (Level 5), City Wall (Level 1), Barracks (Level 1), Farm (Level 5).
Buildings & Troops development:
(This is a Loop based on Interval, Interval starts at 2 and adds 1 at the end of each Loop).
1. Rock = Rock(R)*Interval. Answer Rounded Up to Next Level.
2. Silver = Silver(S)*Interval. Answer Rounded Up to Next Level.
3. Wood = Wood(W)*Interval. Answer Rounded Up to Next Level.
4. Temple = Temple+1 (Wood Supply Generator).
5. Harbor = 1 when Wood>=15, Senate>=14, Silver >=10
6. Warehouse = Warehouse+2
7. Senate = Senate+4
8. City Wall = City Wall+1
9. Barracks = Barracks+2, start at 1 when Wood=4
10. Farm = Farm+4
11. Marketplace = 4 (for Cave) when Senate 17
12. Cave = 2 when Senate 17
13. Train X Swordsmen, approaching 100, if Barracks>=5
14. Train Horseman & Slingers prudently, until further notice, given resources.....
15. Academy = Academy+3, Start at 1 when Senate=9
REPEAT steps 1-15, until Senate 25.
Remember Quests!
Remember to Farm Villages!
Remember, Remember, Remember......