My Player Guide (In Development), Comments Appreciated.....

DeletedUser

Guest
Thought: (I haven't yet tried this.... but Hope to! -> with Proper Revisions)
God = Poseidon (Because 800 wood for 25 mana).
Q: What should the Ratios of (R)ock:(S)ilver:(W)ood be, expressed in the initial Level of that Building? (Assuming the Temple is Now just a Wood Source). ANY GUESSES??? (I don't know the answer, I want educated guesses).

Interval = 1. Starting: (Quarry, Silver Mine, Timber Camp) at Correct Ratios Rounded Up, Temple (Level 1), Warehouse (Level 2), Senate (Level 5), City Wall (Level 1), Barracks (Level 1), Farm (Level 5).

Buildings & Troops development:
(This is a Loop based on Interval, Interval starts at 2 and adds 1 at the end of each Loop).
1. Rock = Rock(R)*Interval. Answer Rounded Up to Next Level.
2. Silver = Silver(S)*Interval. Answer Rounded Up to Next Level.
3. Wood = Wood(W)*Interval. Answer Rounded Up to Next Level.
4. Temple = Temple+1 (Wood Supply Generator).
5. Harbor = 1 when Wood>=15, Senate>=14, Silver >=10
6. Warehouse = Warehouse+2
7. Senate = Senate+4
8. City Wall = City Wall+1
9. Barracks = Barracks+2, start at 1 when Wood=4
10. Farm = Farm+4
11. Marketplace = 4 (for Cave) when Senate 17
12. Cave = 2 when Senate 17
13. Train X Swordsmen, approaching 100, if Barracks>=5
14. Train Horseman & Slingers prudently, until further notice, given resources.....
15. Academy = Academy+3, Start at 1 when Senate=9
REPEAT steps 1-15, until Senate 25.

Remember Quests!
Remember to Farm Villages!
Remember, Remember, Remember......
 

DeletedUser

Guest
Thinking the Ratio might be close to... (I'm Guessing), Wood:+4, Rock:+6, Silver:+4 per Interval increase. At Interval 1; However, Wood:2, Rock:3, Silver:2.
 
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DeletedUser

Guest
ROC W/S Tem WH Sen CW B/F Acad Misc/Notes
1 1 0 1 1 0 1 0 N/A
2 2 0 1 2 0 2 0 N/A
3 3 0 2 3 0 3 0 N/A
4 3 0 2 4 0 3 0 N/A
5 4 1 3 5 0 4 0 Start Temple
6 5 1 3 6 0 5 0 N/A
7 5 2 4 7 0 5 0 N/A
8 6 2 4 8 0 6 1 Start Academy
9 7 3 5 9 0 7 1 N/A
10 7 3 5 10 0 7 1 Start Market
11 8 4 6 11 1 8 4 Start City Wall
12 9 4 6 12 1 9 4 Market 2
13 9 5 7 13 1 9 4 Market 3
14 10 5 7 14 2 10 7 Market 4
15 11 6 8 15 2 11 7 Start Harbor
16 11 6 8 16 2 11 7 Start Cave
17 12 7 9 17 3 12 10 Cave 2
18 13 7 9 18 3 13 10 Harbor 2
19 13 8 10 19 3 13 10 Market 5
20 14 8 10 20 4 14 13 N/A
21 15 9 11 21 4 15 13 Harbor 3
22 15 9 11 22 4 15 13 N/A
23 16 10 12 23 5 16 16 N/A
24 17 10 12 24 5 17 16 Harbor 4
25 17 11 13 25 5 17 16 N/A


Key (Building Levels): ROC = Rock; W/S = Wood/Silver; Tem = Temple; WH = Warehouse; Sen = Senate; CW = City Wall; B/F = Barracks/Farm; Acad = Academy.

These are my Current thoughts..... I hope this is more pleasing to the Eye! (as far as construction order, row by row).

This assumes, The Temple is still producing Wood via Poseidon's spell.
 
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DeletedUser271

Guest
R WS T WH S CW BF A Misc/Notes
1 1 0 1 1 0 1 0
2 2 0 1 2 0 2 0
3 3 0 2 3 0 3 0
4 3 0 2 4 0 3 0
5 4 1 3 5 0 4 0 Start Temple
6 5 1 3 6 0 5 0
7 5 1 4 7 0 5 0
8 6 1 4 8 0 6 1 Start Academy
9 7 2 5 9 0 7 1
10 7 2 5 10 0 7 1 Start Market
11 8 3 6 11 1 8 4 Start City Wall
12 9 3 6 12 1 9 4 Market 2
13 9 3 7 13 1 9 4 Market 3
14 10 5 7 14 2 10 7 Start Cave
15 11 6 8 15 2 11 7 Start Harbor
16 11 6 8 16 2 11 7 Market 4
17 12 7 9 17 3 12 10 Cave 2
18 13 8 9 18 3 13 10 Harbor 2
19 13 8 10 19 3 13 10 Market 5
20 14 10 10 20 4 14 13
21 15 12 11 21 4 15 13 Harbor 3
22 15 12 11 22 4 15 13
23 16 13 12 23 5 16 16
24 17 16 12 24 5 17 16 Harbor 4
25 17 16 13 25 5 17 16

Key (Building Levels): R = Rock; WS = Wood, Silver; T = Temple, WH = Warehouse; S = Senate; CW = City Wall; BF = Barracks, Farm; A = Academy.

These are my Current thoughts..... I hope this is more pleasing to the Eye! (as far as construction order, row by row).

This assumes, The Temple is still producing Wood via Poseidon's spell.

Maybe you should make it in a table ;-) Go advanced and click on this :

603081Thisone.png
 
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