PapaDil7
Newcomer
Title is my thesis. This discussion needs to be had. The recent silliness with Himera has reignited the discussions among players about this reality, and it seems to me like those making decisions for this community either don't understand gameplay well enough to know this fact, or simply don't care. I firmly believe it's the former, as those I've interacted with over the years always seem to be well-intentioned. I've talked with numerous players who are frustrated with morale on Himera—not the miscommunication, but the fact that there is morale itself. Then I realized maybe it's partially our fault for not being clear over the years. Might as well do it now... It's great that morale no longer applies during sieges, but we feel it shouldn't be in conquest worlds period.
The community was queried about its preferences for US119 here on the forums. Go look. Not one of the six responders asked for conquest+morale, because most of us understand how frustrating that is to play. I noticed that, and decided to play Himera because I liked all the proposed settings, as diverse as they were. But we didn't get any of the proposed settings. We got conquest+morale. That's disappointing to me. What was the point of asking? There is a small, dedicated community of players left on the US servers, and they deserve better than settings nobody requested. For those who don't understand why anyone who knows the game doesn't want morale in conquest, there are several reasons, let me explain. First, morale encourages smaller players to turtle, making them easy targets. If someone has a wall (or heavens help us, a tower), their city is considered basically free. Why would we want a mechanic that encourages less experienced players to get taken advantage of? Add in the fact that it disincentivizes inclusion of latecomers to worlds, starving them of the static dbp income that they would otherwise have the luxury of from regular on-island farming. It also makes experienced players less apt to play and stay in worlds, as finding even fights gets increasingly challenging.
It has been a year since a conquest world with no morale was released. It really feels like whoever is making these calls hasn't ever played the game. As far as our present situation, if the setting literally cannot be changed on US119 - Himera, it is what it is. I understand. I've seen world settings changed before in rare cases, but this might be different, I don't know. If the setting could be changed, but they think players have mixed feelings about it, so better to just leave as is, that could not be more wrong. Experienced players don't like morale in conquest, and new players suffer because of it. I don't know if anyone with the authority to make change happen will read this, but what I do know is that maybe it's time we as a community were abundantly clear and more vocal about finding morale in conquest counterproductive in hopes that we will be listened to in the future. That's all from me. Eagle out.
The community was queried about its preferences for US119 here on the forums. Go look. Not one of the six responders asked for conquest+morale, because most of us understand how frustrating that is to play. I noticed that, and decided to play Himera because I liked all the proposed settings, as diverse as they were. But we didn't get any of the proposed settings. We got conquest+morale. That's disappointing to me. What was the point of asking? There is a small, dedicated community of players left on the US servers, and they deserve better than settings nobody requested. For those who don't understand why anyone who knows the game doesn't want morale in conquest, there are several reasons, let me explain. First, morale encourages smaller players to turtle, making them easy targets. If someone has a wall (or heavens help us, a tower), their city is considered basically free. Why would we want a mechanic that encourages less experienced players to get taken advantage of? Add in the fact that it disincentivizes inclusion of latecomers to worlds, starving them of the static dbp income that they would otherwise have the luxury of from regular on-island farming. It also makes experienced players less apt to play and stay in worlds, as finding even fights gets increasingly challenging.
It has been a year since a conquest world with no morale was released. It really feels like whoever is making these calls hasn't ever played the game. As far as our present situation, if the setting literally cannot be changed on US119 - Himera, it is what it is. I understand. I've seen world settings changed before in rare cases, but this might be different, I don't know. If the setting could be changed, but they think players have mixed feelings about it, so better to just leave as is, that could not be more wrong. Experienced players don't like morale in conquest, and new players suffer because of it. I don't know if anyone with the authority to make change happen will read this, but what I do know is that maybe it's time we as a community were abundantly clear and more vocal about finding morale in conquest counterproductive in hopes that we will be listened to in the future. That's all from me. Eagle out.
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