DeletedUser15536
Guest
I figured I would add one more thread to this growing list. I have read all your numerous posts condemning me to the gallows for such an egregious act with many citing the highly ambiguous "Fair Play" act as your trump card. I thought I would address this all right here and be done.
First off what I did was not against any current rules of grepolis. In fact grepolis has a button that allows me to do such a move at any point in the game. So let us move on from that point. You can sit on your soap box and say how horrible it is to do that and mike.22mba has ruined the game but there are many issues in grepoland that we all can agree we wish would change. But usually such as this case it all depends on which side of the act you sit on. Whitty mentioned several times we should start a new thread with other issues but that is really unfair as it does not take into account the real problem with grepo, which is we all hate the current game play specifically the end game. Here are a few strategies or maneuvers in which we almost all would agree we hate being done to us:
1. swapping cites: players who play hot potato with cities not trying to defend them just keep you from having them. (yes Ive done this!)
2. Simmers: players who stay in a world and do nothing but send support oceans away. These players have no intention of ever trying to actually "play" the game.
3. multi pact alliances: the intent of the alliance cap is to create a diverse group of alliances all fighting each other for the allusive crown.
I would argue that all three of those while legal are just as "unfair" as what I did.
These are just a few and I am not even mentioning things expressly forbidden such as botting or multi accounts, So I offer this, stop whining about a strategy that was pulled off to perfection and focus on suggestions to improve the game.
So here are mine:
1. no Beg protection after some period of play. In this particular case I agree I may have benefited from BP but it would not have impacted what I was able to do. I was very surprised when attacks continued to land. My belief at the time was your ships would stop for a drink and float back home unharmed. That function is a glitch or bug that needs fixed.
2. No supporting of another alliance allowed. This would include defense and resources. This will definitely put a hold on simmers doing nothing in the game. All this support does is prolong an already ridiculously long game. Any way we can push alliances to go one on one would be a good thing. I would love to see your best against our best and so on. I think zimm is pretty good but maybe he just gets a lot of help.
3. The new ww alliance wait period of 48 is good but not good enough. Make the rule simple. If you are not with an alliance when the wonder started then you can not be with the alliance unless it restarts the wonder.
First off what I did was not against any current rules of grepolis. In fact grepolis has a button that allows me to do such a move at any point in the game. So let us move on from that point. You can sit on your soap box and say how horrible it is to do that and mike.22mba has ruined the game but there are many issues in grepoland that we all can agree we wish would change. But usually such as this case it all depends on which side of the act you sit on. Whitty mentioned several times we should start a new thread with other issues but that is really unfair as it does not take into account the real problem with grepo, which is we all hate the current game play specifically the end game. Here are a few strategies or maneuvers in which we almost all would agree we hate being done to us:
1. swapping cites: players who play hot potato with cities not trying to defend them just keep you from having them. (yes Ive done this!)
2. Simmers: players who stay in a world and do nothing but send support oceans away. These players have no intention of ever trying to actually "play" the game.
3. multi pact alliances: the intent of the alliance cap is to create a diverse group of alliances all fighting each other for the allusive crown.
I would argue that all three of those while legal are just as "unfair" as what I did.
These are just a few and I am not even mentioning things expressly forbidden such as botting or multi accounts, So I offer this, stop whining about a strategy that was pulled off to perfection and focus on suggestions to improve the game.
So here are mine:
1. no Beg protection after some period of play. In this particular case I agree I may have benefited from BP but it would not have impacted what I was able to do. I was very surprised when attacks continued to land. My belief at the time was your ships would stop for a drink and float back home unharmed. That function is a glitch or bug that needs fixed.
2. No supporting of another alliance allowed. This would include defense and resources. This will definitely put a hold on simmers doing nothing in the game. All this support does is prolong an already ridiculously long game. Any way we can push alliances to go one on one would be a good thing. I would love to see your best against our best and so on. I think zimm is pretty good but maybe he just gets a lot of help.
3. The new ww alliance wait period of 48 is good but not good enough. Make the rule simple. If you are not with an alliance when the wonder started then you can not be with the alliance unless it restarts the wonder.