Update to V2.37 - Changelog

DeletedUser

Guest
changelog237.png

Hello players and forum goers,

On Thursday March 28th, Grepolis will be updated to version 2.37. This update brings us new features, including the Inventory and the Premium Cost Reduction. As always, the update also includes all of our most recent bug fixes. You can find a discussion thread for the update here.

As always, there will likely be downtime whilst the update is applied. We apologize for any inconvenience caused.

Below is a full list of changes included in 2.37:

Game

Features/Changes:
  • Added an inventory to the game (icon available at the top of the screen, next to the trade movements): in the inventory, you can store the rewards you get in the game (for example: from events like Easter), in order to use them whenever you want. A click on an item will give you the possibility either to use the item or to delete it. Most of the rewards affect the current selected city so make sure that your current selected city is correct!
  • Added a new premium feature to the game: the building cost reduction: players can expand their building level with 25% resources discount for some gold;
  • We have disabled the chrome's default "translate this page" toolbar on our game pages. Players can still translate the game by manually forcing chrome to do so;
  • Many community requests have been implemented into the game:
    • Added a research completion time tooltip in the academy;
    • Added a favor completion time tooltip in the temple;
    • Added a confirmation window when the player clicks on a notification that opens messages while writing a message;
    • Added auto completion fields to player and alliance BBCodes;
    • Added the player name next to the town name in Agora defense tab;
    • Added search fields in the player/alliance sea rankings;
    • Added ocean coordinates for each town in the player profile.

Bugfixes:
  • Only non-flying units will return in a second command, if the first one has not enough ship-capacity;
  • The egg count of the chicken coop and Easter shop pages do not differ anymore (relevant for beta only),
  • The missing invitation spots directly after loading the game are displayed now;
  • Completed unit orders were not deleted correctly from the frontend. Several changes to the backend were made to fix it;
  • Message and alliance forum post counts were not updated correctly
    • no notification about a new post in the alliance forum is displayed anymore if a message is received
    • the message count of the menu bar is updated correctly if the message is read.
  • The search in the command overview is reset successfully if the overview is reopened;
  • Tool tip in fight report is changed to a more general text;
  • The string for founding a city is now adjusted by a time variable;
  • Eggs and gold refresh after item purchase (relevant for beta only),
  • Catapults can decrease wall level by exactly one when Trojan defense is active
  • Fixed units in resurrection report;
  • Fixed quest helpers (arrows, highlight) for IE8;
  • Multiple quest helpers (arrows, highlight) adjustments for tutorial quests have been made;
  • Sounds now running as a sound sprites, which fix the problem of limited number of players in IE;
  • The create new reservation button was broken;
  • added an info message when player does not have any units in Attack Planner;
  • A small display issue with the chat has been fixed;
  • Gold icon for unit build time reduction in Mass recruit was missing;
  • Added handling situation when user opened units beyond window and units amount have changed meanwhile;
  • Unit tooltips were missing in Harbors and Barracks;
  • In the old conquer system: there was a problem in the presentation of five-digit numbers;
  • Tab in barracks was gone after using build time reduction;
  • Amount of units that could be built was calculated wrongly in new barracks;
  • Reservation tool isn't working for some player: if you specify a two high amount of max days until it expires, you'll get a database error because the expire date is over the limit. We limit this now to 30 days;
  • In the old conquer system, it was possible to activate a conquest without winning the sea fight;
  • The premium confirmation was poping-up in Barracks (buy commander), even when the confirmation message was disabled;
  • Player and alliance BBCodes were not consistent in terms of case sensitivity;
  • In the culture overview, when starting all culture events they were always called "festivals";
  • In curators overview, the mythical units of Artemis were displayed even on worlds were Artemis was disabled;
  • It was not possible to delete a plan after sharing it in the attack planner;
  • Search function in alliance forum was not working in tabs shared from another alliance;
  • It was possible to farm your farm villages even if your city was currently being conquered;
  • There were no reports sent to the players after buying gold / premium anymore;
  • The icon which inform players about massive message was missing;
  • In the recruitment list/overview (of a town) you could only cancel the last order;
  • Counter of Watery Grave wasn't working correctly;
  • Divine envoy were disappearing when switching gods;
  • Units were still displayed in docks and barracks, even after being destroyed;
  • Special characters arouse error message "Invalid Response";
  • In the farming villages overview: bonus of merchant's shop was not displayed;
  • Fixed the positions of farming villages which were misaligned and not on an island;
  • Fixed some wrong translations.

Mobile

Bugfixes:
  • Troop movements are now displayed correctly again.


iOS

Bugfixes:
  • Some players were not able to select a town from the towns list.

Thank you

Your Grepolis Team
 

DeletedUser

Guest
Hello im on the us server and I have bought the merchant and everything else but when I go to my senate and try to build something there isnt an option to reduce build time how do i activate this feature.
 

DeletedUser

Guest
could you do some thing about this error " player not found" every time I want log in I see this error and every time I have to go to my gmail to log in

i use Firefox ,opera ,Google chrome it is same for all of them
 

DeletedUser

Guest
could you do some thing about this error " player not found" every time I want log in I see this error and every time I have to go to my gmail to log in

i use Firefox ,opera ,Google chrome it is same for all of them

This is not the place to post this.

Please check the URL when you get the error, it is highly likely you are trying to log in on the wrong server. You are probably at en.grepolis.com and you should be at us.grepolis.com.
 

DeletedUser

Guest
Can someone please help me this update was supposed to go live and its still not on my game i see no invatory and NO 25% cost reduction they said tuesday here it is thursday and nothing can someone PLEASE help. Im on zeta us7
 

DeletedUser2638

Guest
Can someone please help me this update was supposed to go live and its still not on my game i see no invator and NO 25% cost reduction they said tuesday here it is thursday and nothing can someone PLEASE help. Im on zeta us7
\\

They changed it to the 28th, which it now is. Let the time catch up, the updates probably aren't originating from your time zone. Don't be in such a hurry to spend money.
 

DeletedUser

Guest
The update is done on German time where it is still only 11am ish. Plenty of time left in the day.
 

DeletedUser

Guest
Other then the easter event is there anyway today I can put stuff in my inventory?
 

DeletedUser

Guest
I have to comment on this update. It is a mess, guys. The boxes are entirely too big. The commands that display after you complete a function are too big. This means you are CONSTANTLY having to MOVE the build boxes so you can see the bar for Senate, Barracks, Harbor, etc. Can this not be "tidied" up a bit?
 

DeletedUser

Guest
I don't have this issue when I log in. Perhaps you can adjust your screens resolution? See if there is a different result?
 
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