DeletedUser3098
Guest
I have played here since 2011 (actually, 2010 on a beta). I have seen many changes (and been reminded of those "good old days" via the Grepolis Facebook feed) over these years. Change always occurs, partly for technical corrections, partly for evolution and moreso for financial benefit. Recent "improvements" (as in the last few years) have focused on "gold" empowerment. Inno, our benevolent game provider, has proceeded to monetize this game. To wit, purchase of gold "coins" provides players with a monetary advantage over other players in any given world.
This monetization is further aggravated by players who enter a new world, trading resources for gold, which is available to all of their main playing worlds on the same server. Fueled by "gold". different behaviors appear, and these alternate behaviors change the play of the game.
The game has become "gold" driven.
I recently entered a new world (Dyme, on the .us servers). The game progressed similarly to prior worlds, though a number of players and alliances displayed very unusual growth. This can be done by playing 24/7, but even so, the only explanation is the massive use of "gold". Use of gold for resources (gold trading), use of gold for construction (instant completion) and use of gold for recruiting (instant recruiting completion) has led to the "golden rule".
The "golden rule" is "those that have the gold make the rules".
I will give a specific example:
On 12/21/2017, at 21:29:28 (.us server, EST), one of my cities was attacked by a player who, after only 12 days on the .us server, had 8 cities, the largest of 13000+ points.
Further, the attack came from a non-primary city with:
25 Erinys, 132 LS, 86 FT and a CS
For a player to reach this growth can only have been empowered by massive use of gold. Use of gold has dramatically changed this game, to its detriment,
The usage of gold is exacerbated by the appearance of "contests" (to wit, the Tyche "Advent Calendar"), awarding enormous and out-of-scale rewards (such as Errinys and Manticores) which substantially further empower gold players.
Dyme will end early, as has been the fate of a number of recent worlds. Gold purchases have changed this game, and not for the betterment. The monetization of this game has reduced the appeal of playing Grepolis.
I, frankly, do not expect any constructive changes to come from this post. I do expect to not purchase gold, nor play in any world that provides gold trading, instant completion or any other gold-driven emolument.
Regards.
This monetization is further aggravated by players who enter a new world, trading resources for gold, which is available to all of their main playing worlds on the same server. Fueled by "gold". different behaviors appear, and these alternate behaviors change the play of the game.
The game has become "gold" driven.
I recently entered a new world (Dyme, on the .us servers). The game progressed similarly to prior worlds, though a number of players and alliances displayed very unusual growth. This can be done by playing 24/7, but even so, the only explanation is the massive use of "gold". Use of gold for resources (gold trading), use of gold for construction (instant completion) and use of gold for recruiting (instant recruiting completion) has led to the "golden rule".
The "golden rule" is "those that have the gold make the rules".
I will give a specific example:
On 12/21/2017, at 21:29:28 (.us server, EST), one of my cities was attacked by a player who, after only 12 days on the .us server, had 8 cities, the largest of 13000+ points.
Further, the attack came from a non-primary city with:
25 Erinys, 132 LS, 86 FT and a CS
For a player to reach this growth can only have been empowered by massive use of gold. Use of gold has dramatically changed this game, to its detriment,
The usage of gold is exacerbated by the appearance of "contests" (to wit, the Tyche "Advent Calendar"), awarding enormous and out-of-scale rewards (such as Errinys and Manticores) which substantially further empower gold players.
Dyme will end early, as has been the fate of a number of recent worlds. Gold purchases have changed this game, and not for the betterment. The monetization of this game has reduced the appeal of playing Grepolis.
I, frankly, do not expect any constructive changes to come from this post. I do expect to not purchase gold, nor play in any world that provides gold trading, instant completion or any other gold-driven emolument.
Regards.