DeletedUser
Guest
Correct me if I'm wrong, but defensive combat in this game seems to revolve more or less around telling raids apart from conquests. During raids, it's almost always to your advantage to "dodge" the attack, while during conquests, it's necessary to instead keep your units stationed in the city.
I got that much down, right?
In any case, this would mean that the most important aspect for defending your city is to be able to tell a raid apart from a conquest. This is apparently done by clicking the "attack" button on the attacking city, sending an imaginary colony ship toward them on the attacking menu, and then comparing the time it takes for that ship to arrive to the time listed on the attack report. If the time on your colony ship test matches the time on the incoming attack, then it's most likely a colonization attempt and it's to your benefit to dodge any accompanying raids that come with the attack attempt, and make sure your units are only exposed to the colonization group. Obviously, telling a raid and a conquest apart is vital to your survival, because if you mistake a raid for a conquest, you'll end up losing a bunch of units unnecessarily, while if you mistake a conquest for a raid, you could potentially lose your city due to a miscalculation.
Am I wrong in my impression of this game's battle system?
I was wondering... Do you receive on your report the time that the attack was sent, or do you only see the amount of time left? Say for instance, that you wake up one morning to an attack that was launched a good number of hours before you woke up. Do you get to see the time that the opponent launched said attack? And if you only see the current amount of time left until the attack reaches you, then how do you interpret whether or not it is a raid or a conquest attempt?
I got that much down, right?
In any case, this would mean that the most important aspect for defending your city is to be able to tell a raid apart from a conquest. This is apparently done by clicking the "attack" button on the attacking city, sending an imaginary colony ship toward them on the attacking menu, and then comparing the time it takes for that ship to arrive to the time listed on the attack report. If the time on your colony ship test matches the time on the incoming attack, then it's most likely a colonization attempt and it's to your benefit to dodge any accompanying raids that come with the attack attempt, and make sure your units are only exposed to the colonization group. Obviously, telling a raid and a conquest apart is vital to your survival, because if you mistake a raid for a conquest, you'll end up losing a bunch of units unnecessarily, while if you mistake a conquest for a raid, you could potentially lose your city due to a miscalculation.
Am I wrong in my impression of this game's battle system?
I was wondering... Do you receive on your report the time that the attack was sent, or do you only see the amount of time left? Say for instance, that you wake up one morning to an attack that was launched a good number of hours before you woke up. Do you get to see the time that the opponent launched said attack? And if you only see the current amount of time left until the attack reaches you, then how do you interpret whether or not it is a raid or a conquest attempt?