Poll

Bloodtyrant

Philosopher
I would if they tweaked it a bit. Having cities ghost and anchor much faster and a ever increasing attack percentage, until it eventually became 100%.
 

Zeeker348

Lochagos
It is a very nice concept for training new players and getting people used to the game. I support it once they work the kinks out but personally have no interest in casual worlds.
 

slasherdan

Messenger
My alliance hates this, lets be honest. This is a sim world we're just hanging out on till something good comes up. Inno will not make $$$ here so should open a server soon for those of us that wanna have fun and fight. They make more $$$ that way.
 

Bloodtyrant

Philosopher
My alliance hates this, lets be honest. This is a sim world we're just hanging out on till something good comes up. Inno will not make $$$ here so should open a server soon for those of us that wanna have fun and fight. They make more $$$ that way.
Such a simple fix like having the percent going up 10% per week after the first 2 weeks, yet they either do not want to do that or cannot do that. Clearly the majority agree that the present casual world is very broken.
 

soverine

Citizen
the 20% rule doesn't even work correctly i have a lesser city at 1559 points trying to attack a 1539 point city and can't as it gives the response "you are either to powerful or to weak to attack this player" the last time i checked 20% of 1500 would be 300 - the difference between th 2 cities is only 20 points
 
the 20% rule doesn't even work correctly i have a lesser city at 1559 points trying to attack a 1539 point city and can't as it gives the response "you are either to powerful or to weak to attack this player" the last time i checked 20% of 1500 would be 300 - the difference between th 2 cities is only 20 points
By all means correct me if I'm wrong but, I think that's because the '20% rule' is based on Total City Points, not just the point total of an individual city.