DeletedUser3556
Guest
Hello everyone. I have played this game for 9 years. I have also used a lot of gold during those years. That said, I think the market and the way gold is used to build buildings and troops should be reworked, some new and some sort of old.
Years ago, the policy for buildings was x gold to reduce the building time by 50%. My suggestion is that you bring this back but slightly adjusted. Don't worry Innogames, this will not hurt your pockets.
-no instant build option any more. My suggestion is 50 gold to reduce the time of a building by 50%, with a caveat. Once you do this, you must wait 5 minutes to active the ability again.
-For troops, no instant buying of troops. Suggestion is that people can reduce their recruitment time 50% with 100 gold but only once every 30 minutes.
For the market rework. It will give people who spend less a chance to get gold off the market, but with a daily cap.
-Create a merchant troop. Costs 50 of each res for the first, and doubles in cost for each additional. they use 5 pop. 2 horses and a merchant to move a cart for the resources. You can have one merchant for each level of the market. Each island has access to the market in their ocean. People can spend resources as a group to increase the amount of res per hour the market replenishes for free. You can also Sell resources to the market for gold (same rate as current) but can not buy res off the market using gold. The merchant can carry 200 of each resource from the market at a time. When you sell res to market, you can earn 1000 gold a day. Once you reach this you may no longer sell to the market.
Finally, and not in the title, a new event that happens once a month for 2 days, or could be permanently active. It does not use gold. Instead, it is influenced by activity and completion of troops and buildings, not just queuing.
The idea. Whenever a troop finishes building, you get a shard to use in the shop for each population of the troop. Whenever a building is finished, you get a shard for the points gained. In the shop you can buy items that influence the yourself, the alliance, or even the server for a certain amount of time, like the global rewards in some events. Individual rewards are weaker and last less time, alliance are about the same, but require more shards to purchase, and each alliance member may spend shards to unlock them, with a daily shard cap per player. Global items are more potent, require more shards, and also have a cap that each individual player can add a day, making it so all players on the server put into them or at least most, in order to activate them. The global can also have gold spent to help finish, 500 gold per player and each gold is one shard.
Years ago, the policy for buildings was x gold to reduce the building time by 50%. My suggestion is that you bring this back but slightly adjusted. Don't worry Innogames, this will not hurt your pockets.
-no instant build option any more. My suggestion is 50 gold to reduce the time of a building by 50%, with a caveat. Once you do this, you must wait 5 minutes to active the ability again.
-For troops, no instant buying of troops. Suggestion is that people can reduce their recruitment time 50% with 100 gold but only once every 30 minutes.
For the market rework. It will give people who spend less a chance to get gold off the market, but with a daily cap.
-Create a merchant troop. Costs 50 of each res for the first, and doubles in cost for each additional. they use 5 pop. 2 horses and a merchant to move a cart for the resources. You can have one merchant for each level of the market. Each island has access to the market in their ocean. People can spend resources as a group to increase the amount of res per hour the market replenishes for free. You can also Sell resources to the market for gold (same rate as current) but can not buy res off the market using gold. The merchant can carry 200 of each resource from the market at a time. When you sell res to market, you can earn 1000 gold a day. Once you reach this you may no longer sell to the market.
Finally, and not in the title, a new event that happens once a month for 2 days, or could be permanently active. It does not use gold. Instead, it is influenced by activity and completion of troops and buildings, not just queuing.
The idea. Whenever a troop finishes building, you get a shard to use in the shop for each population of the troop. Whenever a building is finished, you get a shard for the points gained. In the shop you can buy items that influence the yourself, the alliance, or even the server for a certain amount of time, like the global rewards in some events. Individual rewards are weaker and last less time, alliance are about the same, but require more shards to purchase, and each alliance member may spend shards to unlock them, with a daily shard cap per player. Global items are more potent, require more shards, and also have a cap that each individual player can add a day, making it so all players on the server put into them or at least most, in order to activate them. The global can also have gold spent to help finish, 500 gold per player and each gold is one shard.