New BP Changes

Discussion in 'Acropolis - Not world specific' started by Char Aznable, Apr 4, 2018.

  1. Char Aznable

    Char Aznable Messenger

    Joined:
    Dec 20, 2017
    Kudos to Inno for trying to curb the abuse of BP Farming by those players that chose to bash their own troops/cities stacked with cs's for bp. Let the Cry Train Commence!
     
    Zeeker348 likes this.
  2. ExtremeJeff

    ExtremeJeff Senior Citizen

    Joined:
    Apr 5, 2016
    No, this is ridiculous. We get insanely punished for trying to take inactives. This includes players who never farm teammates for BP!!!!

    How will I know the percent of what I killed now? You could judge that based on the bp you earned.
     

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  3. morg

    morg Artisan

    Joined:
    Jun 24, 2013
    clearing inactive teammates is similar to BP farming... that player won't fight back like how enemy would and the alliance flag can protect the inactive cities, giving team mates an advantage to take them first - it comes with a price now -80% BP - sounds fair, real battles get max BP only
    leaders have to decide whether BP or the cities' location are more important, kick or keep their inactives

    we can only monitor the killed units on city wall, it should be visible on the report too, there is no reason to hide this information, it would immediately sort out the confusion around BP... some think their units became weaker etc.
     
    Zeeker348 likes this.
  4. diomedes666

    diomedes666 Newcomer

    Joined:
    Sep 4, 2014
    The allied 80% bp reduction is total horse shit.

    Fair enough if it is your own units you kill to get bp, that should be zero.

    Go attack an enemy with your offense ya cissy!

    Trying to take down an internal player who is all dlu @20% bp ratio is just nasty.

    Add morale to this and it's just BS.

    If you want to argue about 'activity' having a penalty, is it any different attacking an enemy inactive to an allied inactive?

    If so why should one have a penalty and the other not?

    Did anyone actually get a mail from inno explaining this or is it just the explanation on the '!' popup
     
  5. wizardbane

    wizardbane Newcomer

    Joined:
    Apr 8, 2018
    this to me is just insane, its hard enough to keep up with internals and taking them before the enemy especially in a critical point in a heated war, this is just throwing salt in the wound and i think it was horrible decision that needs to be changed. [​IMG]
     
  6. Zeeker348

    Zeeker348 Philosopher

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    Disagree completly. I love the change. Makes internalization a trade off. Keep the internal secret and take the bp hit or kick em and clear em. Makes it harder for people to just get free bp from internals and brings light back to the fighting aspect of the game. If you want the bp still they offer a trade off in return.
     
  7. MarkASp

    MarkASp Philosopher

    Joined:
    Nov 17, 2014
    Location:
    Central MA
    I'm ok with the change, other than if an alliance member ghosts, it seems you still get the 20% BP on their remaining units. This should really be back at the 100%. Units of still active alliance members should be at 20%, but not the ghosted players units.
     
  8. Zeeker348

    Zeeker348 Philosopher

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    I agree with this.
     
  9. dethmatic

    dethmatic Peltast

    Joined:
    Feb 2, 2014
    totally agree with it as well, for year people have been farming bp internally as it is very simple to do, and finally a change made to put an end to it. the internalize is a royal pain but those the breaks when having to take an inactive person internally that is not fighting back.
     

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