I began playing Grepo back in it's first year of launch, Server (Theta EU)
basic advisor privs was the only premium feature, and no wonders, heros, or the farming systems currently in play.
alliances and players fought for their Rep's only, no alliance jumping or players would be shunned or rimmed from every team close enough.
starting positions were properly spread out, there was none of this crap happening today, where a new start lands on islands with 500k players and becomes their farm right out of beginners protection.
The reason the servers are dying is due to this soul fact, starting placements need to be spread across all ocean space again like it used too.......the pros and benefit of doing so is you get multiple oceans filling up with their own top dog teams, fighting each other for ocean supremacy.....leading to a large anticipation of which ocean rank team is really the best, for big end game wars once they move closer to each other.................however this cant happen due to the Wonder system.......everybody who said it when they introduced that element said it would kill the reason Grepolis was considered the best mmo out there for fighting strategy games.
We currently have a system that throws every player into the centre of the world, and moved outward, the older system when you choose a compass position (N,S,E,W) to begin in a server you actually landed in empty oceans which gave multiple players/teams a realistic chance to grow and dominate their own respective oceans, the servers would draw in 50k players for that very simple reason, ...they had the time to grow a team, not this stupidity of everybody in the same 4 or 5oceans and the big fish bullying the small fry newbies, thats why players come to grepo get ripped apart by a guy with 50+ towns when they only have their beginners city right out bp their a farm and quit and never return because their opinion is the games shit unless you know a good team.
Fix the starting placement and scrap the wonder system and you'll see the numbers go back up per server from the currently less than 1k new server averaging around 500 players. innogames got greedy, they made it all about premium features, and then used Grepolis to fund all their other simmer franchise games.
the stats dont lie, the early Grepo servers would have multiple servers months in, with an average of 25k to 40k players, theres barely 50k total combined from all servers now.
It's the toxic behavior like this, that ruins it for me.This post kind of ruins grepolis for me
However, recent B.o.B. rosters seems to join servers with literally 2-3 rosters of full alliances. Through cause-effect, this naturally causes the communities to cluster to combat their efforts, and decreases alliance/player diversity.