DeletedUser
Guest
Some counter points had some validity, but let me clarify some things.
-This is more of a 'don't hate the player, hate the game' thread. With the big boosts out there, players from all sides with the means will take advantage of it. I am not 'whining' that one alliance has an advantage over another, that is illogical unless it happens to be like Yankees vs Marlins payroll
-The balance of the event is messed up. Mantis and the occasional erinyes make far more sense to buy than the harpies and there is no corresponding archers. This point is true and could easily be addressed better in future events
-The POWER of the event items is way too strong. Even if they balanced the items, getting 2160 pop mantis in 4h is absurd. With a large bankroll, you could get a big edge on people since the items are so powerful. If these were more reasonable, the edge wouldn't be as significant
-The LENGTH of the events is absurd. Between 2.5weeks and a month for these events to have to endure this as well as time after to deal with stored tokens is way too long. Suggestions in other threads include lowering the length or limiting the powerful items to less of the days could help
-The FREQUENCY of the events is absurd. Everytime one of these ends, it feels like it is only another month or two to wait for the next one and pray that it will not ruin the game. Slow your roll, inno. What you are doing to innogames with all the souped up features like instabuild and events like NBA Jam's attempt at representing basketball. These events with insane flyer tokens etc go one step further and are like NBA Jam's tournament edition, where you could make 9point shots and dunk from anywhere on the court. Sure it was funny, but it made a mockery of what it was representing. I'm worried that this is what grepolis is doing to itself.
-This is more of a 'don't hate the player, hate the game' thread. With the big boosts out there, players from all sides with the means will take advantage of it. I am not 'whining' that one alliance has an advantage over another, that is illogical unless it happens to be like Yankees vs Marlins payroll
-The balance of the event is messed up. Mantis and the occasional erinyes make far more sense to buy than the harpies and there is no corresponding archers. This point is true and could easily be addressed better in future events
-The POWER of the event items is way too strong. Even if they balanced the items, getting 2160 pop mantis in 4h is absurd. With a large bankroll, you could get a big edge on people since the items are so powerful. If these were more reasonable, the edge wouldn't be as significant
-The LENGTH of the events is absurd. Between 2.5weeks and a month for these events to have to endure this as well as time after to deal with stored tokens is way too long. Suggestions in other threads include lowering the length or limiting the powerful items to less of the days could help
-The FREQUENCY of the events is absurd. Everytime one of these ends, it feels like it is only another month or two to wait for the next one and pray that it will not ruin the game. Slow your roll, inno. What you are doing to innogames with all the souped up features like instabuild and events like NBA Jam's attempt at representing basketball. These events with insane flyer tokens etc go one step further and are like NBA Jam's tournament edition, where you could make 9point shots and dunk from anywhere on the court. Sure it was funny, but it made a mockery of what it was representing. I'm worried that this is what grepolis is doing to itself.