Whitty
Citizen
Dear Inno Executives, Leaders and Developers,
The current design of domination end game winners is based on the alliance that starts the domination timer first.
Please consider changing this rule to be the alliance with the highest domination area percentage. Here is the business rationale for this change:
The current design of domination end game winners is based on the alliance that starts the domination timer first.
Please consider changing this rule to be the alliance with the highest domination area percentage. Here is the business rationale for this change:
- A person’s internet connection or speed, location in the world, etc. could determine timing of “the win”, which may not be perceived as a “fair rule”.
- Business environments typically base wins on highest performance, versus “luck of timing”.
- The current display of #1, #2 & #3 alliances lend alliances to believe the win is based on highest percentage of domination cities occupied by the top three alliances. If the “win” is based on “first to click”, then this display needs to be modified to who clicked first, second and so on.
- The current end game rules encourage players and alliances to have players go on VM in an effort to protect and not to lose cities. This is done by the domination alliance releasing players from their alliance, so their domination cities are protected during the domination period. The domination alliance is bringing back VM players in the last few days of domination to increase their percentage and protect from dropping below 40%. Attached are two examples of how VM many cities can be picked up by an alliance within the last few days of domination to increase percentage. Once picture is 4 days prior to end of last stand. The second picture is 3 days prior to end of last stand, after bringing back players who were on VM during the period of last stand, preventing attacks on them.
- If first click is the determining factor, and the alliance who clicked the button first has a low percentage, compared to the other alliance,, then alliances in that world may be less motivated to play during last stand period to try for the win, causing a dormant period of the game.
- On the contrary, if the percentage between the top two alliances is close, then this should increase the competitive spirit and game activity.
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