Vindication
Senior Citizen
I'm building a tool to make backtracking units a bit easier, and found a few apparent bugs in the process. The program basically is going to calculate vectors based on city coordinates, and apply buffs/unit speed to give specific/accurate return times.
Ex: If we need to pull a siege due to LS, we can calculate return time of the LS sent & can backtrack. Unless they have Bir cover in every LS nuke sent, they'll take a huge loss bc they can't dodge.
The issue that I ran into, is that 2 cities on 1 island have technically the same coordinates, despite a 17min hoplite travel time. There seems to be an issue plotting, and it gives 2 cities on opposite ends of the island the same coordinate of (471, 467).
![Opera Snapshot_2021-04-14_084731_us97.grepolis.com.png Opera Snapshot_2021-04-14_084731_us97.grepolis.com.png](https://forum.us.grepolis.com/data/attachments/2/2300-3b7c367482766477acf380aa33e48c71.jpg)
Data is inaccurate even after refreshing, so I'd be interested to see if others are having the same issue.
Edit: Others are having the same issue.
Ex: If we need to pull a siege due to LS, we can calculate return time of the LS sent & can backtrack. Unless they have Bir cover in every LS nuke sent, they'll take a huge loss bc they can't dodge.
The issue that I ran into, is that 2 cities on 1 island have technically the same coordinates, despite a 17min hoplite travel time. There seems to be an issue plotting, and it gives 2 cities on opposite ends of the island the same coordinate of (471, 467).
![Opera Snapshot_2021-04-14_084731_us97.grepolis.com.png Opera Snapshot_2021-04-14_084731_us97.grepolis.com.png](https://forum.us.grepolis.com/data/attachments/2/2300-3b7c367482766477acf380aa33e48c71.jpg)
Data is inaccurate even after refreshing, so I'd be interested to see if others are having the same issue.
Edit: Others are having the same issue.
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