DeletedUser13502
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Changelog 2.148
Dear Community,
On Wednesday October 4, 2017 we will update to version 2.148. As always there will be a short downtime during the update and we thank you for your patience.
Summary
- The main focus of this update lies in improvements to readability and understanding of the game. We have worked on several tutorial improvements, exchanged icons and replaced confusing texts. This also includes a change to icons for unit abilities which several players reported as hard to read.
- Additionally we laid the groundwork for morale changes which have recently been announced and discussed on our DevBlog.
New Features and Changes
- In order to improve the tutorial and early game phase, the following adjustments have been made:
- A new cooldown indicator in the farming village overview gives additional information about the collection being on cooldown.
- Text adjustments have been made in various places to make displays more understandable:
- Within farming village menus and farming village overview the texts indicating that collections are on cooldown have been adjusted ("Cooldown time ___" to "Next collection in ___").
- In the farming village overview, the text showing the individual cooldown for new demands for each individual city was changed from "New resources" to "Next collection"
- In one of the tutorial texts, Helen mentioned that she would ask Socrates to help players build their first city. Socrates is never mentioned again, hence any reference to him was removed.
- A tooltip was added to the button to build a new farming village, explaining what benefits this farming village will give.
- Adjusted the objective of the tutorial quest "Defeat the bandits" to not only include the defeat of the camp but also the reward collection, making sure that players collect their well-earned rewards after their victory.
- Tutorial arrows were improved. They should now give more clear instructions, move slightly faster and more smoothly and not completely overlap any important UI elements or texts any longer.
- A new cooldown indicator in the farming village overview gives additional information about the collection being on cooldown.
- Several icons have been replaced for better comprehension and readability for colorblind
- Icons for defensive unit abilities have seen a color change as well as increased contrast between all elements.
- The quest log icon has received a more distinct background color for additional contrast.
- The morale system has been reworked to fix some inherent weaknesses in the system and return it to its original purpose of protecting weaker players rather than offering a powerful trade-off of progression and points for additional protection.
- The following change applies to all game worlds:
- Morale no longer has any effect on cities placed on islands with active world wonders.
- All new game worlds opened after version 2.150 will see the following adjustments to morale:
- The minimum possible morale (maximum possible attack power reduction of the attacker) is adjusted based on the amount of cities in posession of the defender. Diminishing returns apply:
- 1 city - minimum possible morale 30% (70% reduction of attack power)
- 2 cities - minimum possible morale 35% (65% reduction of attack power)
- 3 cities - minimum possible morale 40% (60% reduction of attack power)
- ...
- 10 cities - minimum possible morale 75% (25% reduction of attack power)
- From 11 cities onward, the minimum possible amount of morale is capped at 80%, meaning that any attacker's offensive power is only ever lowered by 20% if they are significantly stronger.
- The minimum possible morale (maximum possible attack power reduction of the attacker) is adjusted based on the amount of cities in posession of the defender. Diminishing returns apply:
- The following change applies to all game worlds:
Bugfixes
- Travel time simulator - Fixed a technical issue that would cause a multitude of requests to the server being triggered at the same time.
- Messages - Under certain conditions the unread counter could get stuck after using "mark all read", causing unread messages to be shown although there were none.
- Reports - Reports regarding attacks on Bandit Camps had no town information shown for the Bandits. Instead we are now displaying "Bandits" as username and "Bandit's camp" as city name for more consistency.
- Militia - For some language versions, militia still displayed an attack value of 2 despite having been taught that they're not meant to engage in offensive action. They're now compliant.
Please feel free to leave any feedback.
Best regards,
Your Grepolis Team