Worth adding to this that morale also hurts smaller players because it makes their larger allies less likely to send to break sieges, as pulling the CS and using morale to kill the incoming attacks is a very common strategy.
It is a poorly-designed mechanic in general, and I'd like to see it on no world ever again (or any player who has been on a server more than 2 weeks is ineligible to profit from morale, which we suggested years ago and was ignored repeatedly). I think you are missing the heart of my argument...
Title is my thesis. This discussion needs to be had. The recent silliness with Himera has reignited the discussions among players about this reality, and it seems to me like those making decisions for this community either don't understand gameplay well enough to know this fact, or simply don't...
I honestly don’t think they realize how counterproductive morale is in CQ worlds and that for many of us it’s the difference between playing and not playing a world. Hope they fix this.