DeletedUser5
Guest
Discuss here!
Rebalancing
This topic has been lying around for too long to be honest. All the details have already been discussed with the community and we know that our players finally want to see this done. And yeah, we will definitely tackle this!
All these ideas sound cool, to me, but I especially like the idea of a more "casual", laid-back world. Sometimes things get pretty intense in the current game, and I'd like to be able to enjoy a game that doesn't leave me more agitated when I leave it than when I entered.
youd basically have a free ww if u got everyone to have their hq on one islandIm not so fond of this idea, I thought the entire part of Grepolis is to expand and conquer, whats the point if the player you try to conquer can never be conquered, plus there is always flaws, lets say the player has a 10k point city and is surrounded on an island by the enemy, attacked daily and constantly, if the player never ghosts by himself it would take weeks before the enemy could even conquer the city, plus now that Im thinking of this idea, its just another Hyperborea world. You can only colonize and not conquer.
Does this mean changing the games Bias towards defense/simmer players who can grow 10x faster than the fighters that actually make the game interesting,
right now this game is so heavily Bias towards players who build nothing but defense and can run 2x festivals per day for quicker CP,
where as attacking players have to spend all spare resources rebuilding troops, this total bias has ruined the game for agressive players who play the game as a war game which it is created to be.
hopefully you are working to change this.
Also when you combine the World wonder building scenarios, this just causes the game to become boring very fast, since the introduction of World Wonders, you get players turtling up very early in the game and not much actual fighting or battles take place, the server always splits into one top alliance having to fight off everybody else in the server just to try and stop them winning, both of these factors are spoiling the enjoyment that used to exist back in the old .1 days of Grepolis that had no world wonders.
the server always splits into one top alliance having to fight off everybody else in the server just to try and stop them winning, both of these factors are spoiling the enjoyment that used to exist back in the old .1 days of Grepolis that had no world wonders.
i HATE this and it happens EVERY world.
I really dont like the idea of a new god, but if you want you can create a new thread about itHere's an idea for a new God.
Dionysus
Dionysus is the God of wine and festivities.
Spells:
Epiphany: Target city cannot be attacked by mythical units for 6 hours. 400 favor
Life of the Party: City Festivals and Theater Plays take 25% less time to complete. 150 favor
Bountiful Harvest: Villages produce 20% more resources for 3 hours. 75 favor
Drunken Stupor: Target city takes 50% longer to construct buildings for 4 hours. 250 favor
Mythical units:
Satyr: (blunt)(weak vs mythical creatures)
Griffin: (sharp)(flying)