DeletedUser4460
Guest
Devs would like to know your feedback about 3 proposals regarding Academy research:
we have a community request / idea to revamp Library (allow to delete research without loss of cultural points)
- Stone Hail and Breakthrough could be turned on/off for any attack (Revolt attacks could be sent with Breakthrough)
- splitting researches (offense / defense and unit types) by introducing new technologies:
- Battering ram - 6 points (10% offense for naval units) / Harbor chain - 5 points (10% defense)
current: Battering ram - 10 points (The fighting power of your ships increases by 10%.)
- Phalanx - 5 points (10% offense for land units) / Barricades - 5 points (10% defense)
current: Phalanx - 9 points (Your troops form a powerful phalanx this fight 10% stronger.)
- Divine selection - 6 points (10% offense for myths) / Sacred ground - 5 points (10% defense)
current: Divine Selection - 10 points (Your mythical units attack and defense strength are increased by 10%.)
- Trainer - 3 points (10% reduced recruitment time for land units) / Priestess - 4 points (myths) / Shipwright - 4 points (naval units)
current: Trainer - 4 points (Your barracks work 10% faster.); Shipwright - 6 points (The harbor works 10% faster.)
- Conscription - 3 points (10% reduced resources cost for land units) / Mystic Ritual - 4 points (myths) / Mathematics - 5 points (naval units)
current: Conscription - 4 points (The cost for land units are lowered by 10%. - myths resources cost too); Mathematics - 6 points (The cost of ships are lowered by 10%. - hydra resources cost too)
- Battering ram - 6 points (10% offense for naval units) / Harbor chain - 5 points (10% defense)
- Crane, Trainer, Shipwright and Priestess research would also speed up the construction / recruitment time of existing orders currently running in the city, once the technology is unlocked.
You can read here more about this proposal:
https://devblog.grepolis.com/?p=2127
1 academy level = 4 research points
we have a community request / idea to revamp Library (allow to delete research without loss of cultural points)
My personal assumptions - morg said:a flyer city (offense only) could need Divine selection (6) + Priestess (4) + Mystic Ritual (4) instead of current version Divine Selection (10) + Trainer (4) + Conscription (4) - total 14 research points instead of 18 - win 4 points (-1 academy level)
a defense city could need Harbor chain (5) + Barricades (5) instead of current version of Battering ram (10) + Phalanx (9) - total 10 research points instead of 19 - win 9 points
multi-purpose naval city could need Battering ram (6) + Harbor chain (5) + Shipwright (4) + Mathematics (5) instead of current version Battering ram (10) + Shipwright (6) + Mathematics (6) - total 20 research points instead of 22 - win 2 points
a CS city could need however all offense and defense research (1-2-3) on conquest, that's total 32 points instead of 29 - lose 3 points
...if you wanted to specialize cities you could earn more free research points and research more type of units or use a lower academy level and more population
...if you wanted to have more multi-purpose (CS) cities that would cost more research points (higher academy level) or you could research less unit types than now
...potential higher chance of culture loss if you often changed specialization
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