Version 2.75
On Wednesday, November 26th Grepolis will be updated to version 2.75. As always there will be a short downtime while the update is applied.
Summary
After a long testing phase, the rebalancing is finally ready to be released worldwide. Furthermore, with this update we worked on a introduction animation to the game for new players joining Grepolis, general improvements coming directly from the community and bugfixes.
New features
- An intro animation was implemented which will show up before the welcome window.
- Added a number to the inventory icon which shows the number of currently stored items of the normal inventory (suggested by the community).
- Implemented push notification for new island quest.
- Redesigned and improved the spell screen of selected city (suggested by the community):
- Added overview about all gods;
- Added information about all spells, current amount of favor and amount of how often a spell can be used;
- Added button for reports.
Balancing
- City Guards now requires academy level 1 instead of 4;
- Meteorology now requires academy level 4 instead of 13;
- Shipwright now requires academy level 13 instead of 16.
- Architecture now reduces by 15% instead of 10% the resource costs of all buildings in a city;
- Building Crane now reduces by 15% instead of 10% the construction times of all buildings in a city;
- Espionage now gives a bonus of 20% on the invested silver coins to a dispatched spy;
- Diplomacy now gives 15% additional resources from demanding and looting from farming villages;
- Cryptography now decrease by 10% the loss of silver coins due to an enemy spy.
Units:
Land Units:
Unit | Changed Value | Old Value | New Value |
Archer | Blunt Defense | 6 | 7 |
| Distance Defense | 12 | 13 |
Horseman | Attack | 55 | 60 |
Catapult | Resource Costs | 1200 of each | 700 of each |
| Building Time | 5h 43m | 3h 30m |
| Speed | 1 | 2 |
Ships:
Unit | Changed Value | Old Value | New Value |
Transport Boat | Transport Capacity | 20 | 26 |
Trireme | Attack | 180 | 260 |
| Speed | 9 | 15 |
| Silver Costs | 900 | 1300 |
Mythical Units:
Unit | Changed Value | Old Value | New Value |
Hydra | Wood Costs | 5400 | 6750 |
| Stone Costs | 2800 | 3500 |
| Silver Costs | 3800 | 4750 |
| Favor Costs | 400 | 300 |
| Attack | 1000 | 1310 |
| Sea Defense | 715 | 1400 |
Erinyes | Wood Costs | 2500 | 3300 |
| Stone Costs | 5000 | 6600 |
| Silver Cost | 5000 | 6600 |
| Favor Cost | 480 | 330 |
| Attack | 1210 | 1700 |
| Blunt Defense | 688 | 460 |
| Sharp Defense | 688 | 460 |
| Distance Defense | 895 | 595 |
Manticore | Wood Cost | 4400 | 5500 |
| Stone Cost | 3000 | 3750 |
| Silver Cost | 3400 | 4250 |
| Favor Cost | 405 | 270 |
| Attack | 945 | 1010 |
Harpy | Wood Cost | 1600 | 2000 |
| Stone Cost | 400 | 500 |
| Silver Cost | 1360 | 1700 |
| Favor Cost | 130 | 85 |
| Attack | 266 | 295 |
| Speed | 25 | 28 |
Cyclop | Wood Cost | 2000 | 3000 |
| Stone Cost | 4200 | 5000 |
| Silver Cost | 3360 | 4000 |
| Favor Cost | 360 | 240 |
| Attack | 756 | 1035 |
| Blunt Defense | 945 | 1050 |
| Distance | 1310 | 1450 |
Minotaur | Wood Cost | 1400 | 2500 |
| Stone Cost | 600 | 1050 |
| Silver Cost | 3100 | 5450 |
| Favor Cost | 202 | 180 |
| Attack | 450 | 650 |
| Blunt Defense | 675 | 750 |
| Sharp Defense | 300 | 330 |
| Distance Defense | 560 | 640 |
Centaur | Wood Cost | 1740 | 2300 |
| Stone Cost | 300 | 400 |
| Silver Cost | 700 | 900 |
| Favor Cost | 100 | 70 |
| Attack | 156 | 134 |
| Blunt Defense | 150 | 195 |
| Sharp Defense | 450 | 585 |
| Distance | 60 | 80 |
Cerberus | Wood Cost | 1250 | 1950 |
| Stone Cost | 1500 | 2350 |
| Silver Cost | 3000 | 4700 |
| Favor Cost | 230 | 180 |
Pegasus | Wood Cost | 2800 | 4000 |
| Stone Cost | 360 | 1300 |
| Silver Cost | 80 | 700 |
| Favor Cost | 180 | 120 |
| Bunt Defense | 900 | 750 |
| Sharp Defense | 250 | 275 |
| Distance Defense | 300 | 275 |
Medusa | Wood Cost | 1500 | 1100 |
| Stone Cost | 3800 | 2700 |
| Silver Cost | 2200 | 1600 |
| Favor Cost | 210 | 110 |
| Blunt Defense | 625 | 480 |
| Sharp Defense | 435 | 345 |
| Distance Defense | 375 | 290 |
Griffin | Wood Cost | 3800 | 4100 |
| Stone Cost | 1900 | 2100 |
| Silver Cost | 4800 | 5200 |
| Favor Cost | 250 | 230 |
| Attack | 860 | 900 |
| Blunt Defense | 240 | 320 |
| Sharp Defense | 270 | 330 |
| Distance Defense | 100 | 110 |
| Speed | 20 | 18 |
Calydonian Boar | Wood Cost | 2800 | 2900 |
| Stone Cost | 1400 | 1500 |
| Favor Cost | 110 | 120 |
| Attack | 250 | 180 |
| Blunt Defense | 450 | 700 |
| Sharp Defense | 950 | 700 |
Divine Envoy | Attack | 35 | 45 |
| Favor Costs | 15 | 12 |
| Blunt Defense | 20 | 40 |
| Sharp Defense | 20 | 40 |
| Distance Defense | 20 | 40 |
Improvements
- Changed Hero Helena:
- She will now be a hero of war;
- Her recruitment costs increased;
- Her ability will now reduce the required revolt time/conquest duration when sending her along with a conquest army.
- Reworked the registration mail.
Bugfixes
- Fixed direction selection screen after restart which looked cut off.
- Fixed issue with not existing attacks being displayed in attack counter.
- Fixed mouse cursor visual appearance when hovering cancel button in baracks or harbor.
- Increased size of boxes in the trade overview.
- Upgrade icons are now greyed out when Administrator expires.
- Fixed issue where bbcode pop-ups aren't closed when saving the profile description of an alliance.
- Fixed amount of resurrected units from Hades' resurrection.
- Fixed last tick of demoralized army while ritual: demoralizing plague is active.
- Recruiting tutorial quests now consider units gained from rewards.
- Fixed report when casting sea storm on returning units from attack on a ghost town.
- Fixed possibility to attack island quest towns again after finished island quest.
- Fixed UI below the city name to display effects correct again.
- Fixed calculation of "Divine Envoy" from "Divine Intervention".
- Added Tooltips to premium buttons of recruitment in recruitment dropdown UI.
- Fixed graphical issue with soldier and builder located on the same place.
- Fixed location of gold amount for organizing Olympic Games.
- Fixed drop down background of multiple commands.
- Fixed Democritus' effects because of doubled loyalty loss.
- Fixed issue with unit generator spells triggering push notifications.
- Fixed issue with duplicated player awards shown in the profile for the owner after restart on a world.
- The tooltip of the effect "Trojan Defense" was showing wrong values.
We hope you enjoy the update and if you have any feedback we'd love to hear it in this
thread.
Best regards,
Your Grepolis Team
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