DeletedUser7318
Guest
Now that the event is over, my honest feedback is that new worlds should not have this enabled upon startup. Gela was turned into a giant myth-nuke fest within the first week because of all the manti and harpy drops, and it completely imbalanced the game towards heavy gold spending even more than usual. I guess that isn't technically a problem for Innogames, on the contrary, it helps with gold sales, but at the cost of balance. In the future, if you repeat this event, it would be wonderful if you could leave it out of worlds that started past mid November or so, or maybe scale down rewards to not include extremely strong items on new servers.
The aftereffects are still being seen-- a bunch of people(Myself included) have stored up myth tokens that give us troops that usually wouldn't be on the server for another month or so, and is being used to heavily influence the game.
Maybe that could be fixed by just toning down the rewards a bit? Or maybe find a way to still encourage gold spending, but not be able to re spin the wheel basically an unlimited amount of times if you have enough gold? I don't know.
The aftereffects are still being seen-- a bunch of people(Myself included) have stored up myth tokens that give us troops that usually wouldn't be on the server for another month or so, and is being used to heavily influence the game.
Maybe that could be fixed by just toning down the rewards a bit? Or maybe find a way to still encourage gold spending, but not be able to re spin the wheel basically an unlimited amount of times if you have enough gold? I don't know.