What's the point of hoplites, archers, etc. at higher levels?

DeletedUser8043

Guest
Once you reach a certain point, is population/resources essentially just 'better' spent on high damage/defense units? I'm about to break into the top 1000 and would like to start making progress exponentially, which means creating large armies and invading. It just seems a waste to have all of these low-damage/defense units for such endeavors. Am I wrong?

As an aside, does the same apply for ships? Triremes and biremes only or is a healthy mix better?
 

DeletedUser

Guest
Once you reach a certain point, is population/resources essentially just 'better' spent on high damage/defense units? I'm about to break into the top 1000 and would like to start making progress exponentially, which means creating large armies and invading. It just seems a waste to have all of these low-damage/defense units for such endeavors. Am I wrong?

As an aside, does the same apply for ships? Triremes and biremes only or is a healthy mix better?

The Unit balance in grepolis is not the best, but it will get addressed sooner rather then later. The devs are already working on a unit rebalance.

http://devblog.grepolis.com/?p=510


The hybrid units like hoplites, chariots or triremes are useful on conquest worlds mainly for escorting CS. Revolt worlds favour pure armies and naval combat (bireme defences, LS attacks).

About your healthy mix question. Triremes are not a good choice at all in the current version of the game - they cost way too much population vs the power they have. Fleets are pure Light Ship (for attack) and pure biremes (for defence).
 
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