Update to V2.115 - Changelog

DeletedUser8378

Guest
Changelog 2.115


Dear Community,

On June 29th, 2016, we will update Grepolis to Version 2.115. Below are a list of changes we plan to make.


Summary

With this version we finished the implementation of the new Awardsystem "Grepolisscore" and added plenty of new awards to the game. You can read more about the new Grepolisscore feature on our wiki page.
Additionally we added more logic to the yellow tutorial arrows and the questlog.

New Awardsystem "Grepolisscore"

  • We finished the implementation of the new Awardsystem "Grepolisscore" and added plenty of new awards to the game.

    Grepolisscore.png

  • All old awards you earned will be counted for the Grepolisscore.
  • We implemented 86 new awards for you until now and have plenty of more in preparation.
  • All new awards provide a new challenge for you that you can complete now.
  • New awards will provide a new challenge for you that you can complete now. This means they are not granted automatically to you although you already achieved the required goals in the past.
  • Only new awards that are connected to your heroes will be automatically granted to you, otherwise you would not have a chance to gain these awards.
  • After our testing phase on the beta we changed the way how daily awards will be counted in the Grepolisscore. Gaining the daily awards is accompanied by a lot of effort and this should be credited. Therefore you will get the points for your Grepolisscore every time you gain a new daily award.
  • You can find a detailed description of the new Grepolisscore in our game wiki.

    Additional new Features and Changes
  • Quests you have read in the browser are also displayed as read in the app now and vice versa.
  • Quests in the questlog are sorted now. The oldest quest is shown on the top.
  • From now on the alliance setting "Show your fellow pact members in the profile" is set "off" by default.
  • For "build"-quests the yellow tutorial arrow will be hidden as long as the construction time is higher than 5 minutes.
  • When leveling up heroes the required hero coins are filled in the input box automatically now.

    hero_level_up.png

  • In terms of our planned changes on the alliance finder, we changed the look of the alliance profile in a first step to be ready for more elements to be displayed there.

    alliance_profile.png


    Bugfixes
  • When you get daily awards, the date is now dependent on the server time and not on the time zone the player has selected.
  • When deleting all mass mails, the tab switched to "messages". Now you stay in the "mass mail" tab.
  • For "build"-quests the progress bar displayed sometimes a wrong progress when having more than one town.
  • Now Herakles generates also favor for you after destroying an ongoing conquest.
  • The status icon for farming villages on the map change again when claiming resources via the premium overview and when claiming units.
  • When you want to start a new city foundation, but have no colonize-ship added to the command, you will get a red system message instead of the new confirmation message.
  • For completing quests where you have to attack a city, now you need to attack real player cities or ghost towns. Attacking the bandits camp or island quests will not work anymore.
  • When having the senate window open and leveling up Christopholus, the construction times were not updated automatically.
gpcl-line.png

Please feel free to leave us feedback about the Changelog here.

Best regards,
Your Grepolis Team

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DeletedUser12251

Guest
Hey guys, be ready for your alerts to fail again lol.
 

DeletedUser

Guest
They have no financial incentive to fix the alert system.

100% False.

The casual Grepo player relies heavily on the attack alert feature, which in return keeps more players around who may invest in the game. The higher number of players the higher the profit. So the incentive is there to get the issues resolved.
 

DeletedUser12251

Guest
100% False.

The casual Grepo player relies heavily on the attack alert feature, which in return keeps more players around who may invest in the game. The higher number of players the higher the profit. So the incentive is there to get the issues resolved.

They do not show any sense of urgency in fixing them. Maybe you should explain this to them.
 

DeletedUser

Guest
They do not show any sense of urgency in fixing them. Maybe you should explain this to them.

I do agree, but if it's a coding issue then it's possible they just haven't been able to fix the issue. Who knows for sure though.
 

DeletedUser6919

Guest
So since I can't see the warefare packages on any change log, it does appear that you have tried to just sneak them in and not give us a place to leave feedback for them.

So I'm going to leave my comments here as it's the latest change log.

There were 100s of people who signed a petition to block this and yet again you have ignored the entire community. It's bad enough people can get tokens every few weeks during events and we have to have a fortnight of play where the balance of the game is thrown off. Bringing these in, means that the balance will be thrown off forever, and it'll just get worse every few weeks when events run.

Between this and people now paying for different bonuses, the recent changes are making it so players can't compete on activity and skill, only on money spent and luck as not everyone will get bonuses for gold bought.

I've already decided to quit once my gold runs out, as I will not give inno anymore of my money. Since those super BP tokens were added in and all feedback from community blatantly disregarded as inno said they would continue to play favorites. However I would hope that others don't pay for gold in future if they are offered reward and others offered gold and they don't pay for these warefare package. Hopefully if inno doesn't get cash for them, they will stop with the shameless money grabs that are ruining the game.

Also extra cheeky that you'll are bringing these packages in on the day that the forum moves so that people can't come here and rage when they wake up, log in and see what you've done this time.

Well played inno... very well played indeed
 
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