DeletedUser
Guest
just a logical comment. when a player is new to a world,and just starting, should the bigger alliances even have access to them? a 4 day protection does not allow enough time to build defenses against these monster players. and what happens is, any alliance worth their salt,will not allow new players to enter. so the new player is on their own,even if they are experienced in another world. it is impossible in one week,sometimes more, to build a city to withstand an attack of that magnitude.
so why allow the mixing of the big players with the new ones.
in my experience,these guys wait until a city is built to a set point,then attack and take it away from the player.
yeah,its a war game. but its not much of a war when a guy with 1000 ships and 5000 soldiers decends on a 1700 point player. that player has no chance whatsoever of winning the turn.
in my opinion,there should be a lot more separation between the heavy hitters and those just starting,or starting over.
im saying be fair about it. what satisfaction do you bigger players get from winning against someone who has no chance? you should be ashamed at that behavior.
a lot of enthusiastic players have been run out,and now hate this game,because of these unrelenting jerks.scuse my french.
so why allow the mixing of the big players with the new ones.
in my experience,these guys wait until a city is built to a set point,then attack and take it away from the player.
yeah,its a war game. but its not much of a war when a guy with 1000 ships and 5000 soldiers decends on a 1700 point player. that player has no chance whatsoever of winning the turn.
in my opinion,there should be a lot more separation between the heavy hitters and those just starting,or starting over.
im saying be fair about it. what satisfaction do you bigger players get from winning against someone who has no chance? you should be ashamed at that behavior.
a lot of enthusiastic players have been run out,and now hate this game,because of these unrelenting jerks.scuse my french.