Q1 Roadmap 2016

DeletedUser8378

Guest
Dear Players,

Looking at our past experience we decided that this year our roadmap will be divided into four parts and every quarter of the year we will share one. With this approach we think our goals will be clearer and it will be easier for you to track them. Please remember that some concepts are ready, some are at the development stage and some are just ideas. Like in previous years, you can expect events, many contests not only on the forums but also on Facebook and even more is awaiting for you in 2016.

Therefore, as promised and with great pleasure we publish the Q1 Roadmap 2016 and let you know about our plans for the next months.

Our Goals
There are several different areas of Grepolis which deserve our focus in 2016.
1. Accessibility – one of the most important topics for new players on which we will constantly work. Invited friends are guided by you, but we always have players starting Grepolis without any connection to others or any idea what this game is about. Therefore we want to make early features easier to understand and improve their usability.

2. New player early lifetime – we all know that the start phase with only a few cities is the most important time to be active and play in a most efficient way. Most of our new players who invest time, money and passion lose all cities in the first weeks and never give it a second try. Keeping these players longer in the game would be a huge step, not only for us but also for you, because you would have more possible allies and enemies to play with.

3. Longevity and replayability – also planned to be improved this year. The longer you play and the more cities you conquer, the more time consuming the game is. It is difficult for us when we see players with more than 50 cities leave the game just because playing is too time consuming. In order to improve the longevity and to increase the replay value we think about adding new alliance features or changing existing ones to keep up the variety of play actions also after couple of months.

4. Additives – More and well-balanced in-game events and alliance features.

Q1 Plan
Let’s go a bit more into details about the Q1 plans and the content of the upcoming updates:

1. New Farming Villages and Bandits’ Camp – this is a topic from last year which will be further improved and will get slight adjustments. The first server with these two new features is live on the Polish market since the beginning of February. We are collecting the feedback from Polish community so that we can do some final polishing and in the next couple of weeks open new worlds with this feature live.

2. The new Quest Log – has been released two updates ago, and is already a part of our accessibility improvements which we will further improve to give you the best game experience.

3. Map views – the implementation of new elements for both map views has started. Tooltips on your own cities will contain more detailed information about incoming attacks, ongoing conquests or revolts, defensive and offensive unit strengths and more. Additionally we want to give you a better overview on the strategic map about your own cities, allies or enemy alliances. We will add couple of new filter options you can play with. The concept will be shared soon, so stay tuned.

4. Noob protection - in order to extend the player lifetime we will think of the ways to improve its current state. Our goal is to help you get your second city a bit easier, not necessarily faster, but we want to give more protection to new players and their first city.

5. Awards - in terms of longevity we will rework the way awards are currently presented. There will be a new separate feature that gives you a clear overview about all possible awards and what you have achieved so far. This will give you plenty of goals for the future.

Which alliance features we will add to the late game and if we change the world wonders or both, has not been decided yet, but we will have couple of meetings about the late game features in the next weeks. We will share the outcome with you as soon as we can.

We also want to have a look on our old worlds and see if we can merge two of them together. This would increase the activity again and offer new targets and goals instead of closing both worlds.
 

DeletedUser12822

Guest
5. Awards - in terms of longevity we will rework the way awards are currently presented. There will be a new separate feature that gives you a clear overview about all possible awards and what you have achieved so far. This will give you plenty of goals for the future

We also want to have a look on our old worlds and see if we can merge two of them together. This would increase the activity again and offer new targets and goals instead of closing both worlds.

I like the idea of being able to see all the awards you have not achieved yet.

As far as merging worlds, that would be...interesting.
 

DeletedUser11791

Guest
Merging worlds would be insane... insanely awesome. Imagine 2 worlds in WW gridlock, or 2 worlds where everyone is simmed up beyond extreme with offence and defense, then stitching the 2 together and saying "have at it".

It's like opening a pandora's box of action! Please implement this atleast once on 2 built up worlds :D
 

DeletedUser11525

Guest
It's disappointing that yet again WW revamp isn't being addressed. And managing gold usage is the other big issue that comes up that isn't on the road map at all either. Both of these directly affect the longevity and replayability issue.
 

DeletedUser1048

Guest
The OP does say that the Roadmap is being broken into 4 parts, with a part being released in each quarter of the year. Perhaps those areas will be addressed in the other parts of this year's Roadmap.
 

DeletedUser11791

Guest
So... any updates on the Q2/Q3/Q4 plans? Keen to see what transformation the game has in store for the end of the year. Hoping to make my comeback tour by years end 8)
 

DeletedUser14679

Guest
looks like Inno has no plans to listen to the playing community.

You want Noobs to have a better playing experience, then address the elephant in the room. As long as Wonders is the end-game, it encourages hostile conditions for new players. They dont stand a chance.

Wonders means pacted alliances and coalitions, and 'ocean ownership'. When there is no one to fight in the ocean, then the only source of bp is Noobs.

Get back to a smaller active playing style and the noobs will be welcomed into the smaller local alliances for some really fun action.

There have been myriad creative posts about end-game revamp, that would encourage a competitive playing style - completely ignored by Inno. In fact those ideas are on the 'do not submit' list. With this roadmap for 2016, we can see that there are no plans to listen in the future, either.
 
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