PLease modify farming procedure

Discussion in 'Ideas' started by koolbreeze, Jan 6, 2017.

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  1. koolbreeze

    koolbreeze Newcomer

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    Can someone on the Grepolis Team please modify the game so that i do not have to go through 100 farms to select 8 hour farming, or 4 hour or 20 minutes of farming. Can a feature be created where you press one button and all 100 cities get to farm for 8 hours or 4 hours or whatever you select. Currently it is very time consuming farming 100 cities even with the premium "Captain".
    If necessary grepolis can charge 100 gold to make this feature available.
     
  2. couchcollin

    couchcollin Citizen

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    I have to agree with this. Trying to farm anything over 60 cities just becomes tedious. It would be very simple to have one universal button that simplifies the farming process by choosing 15 min,20 min, 40 min, 4hours, or 8 hours. Clicking on one farming button for ALL your cities with one click. Anything that improves efficiency and decreases the monotony of the game is good.
     
  3. Kyllmen

    Kyllmen Archon

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    I'd also like a button that launches all the attacks/supports for me. The game is the way it is, and automating it should not be a solution. If farming takes too much time, choose which cities you actually need resources in and farm only for those. That's called strategy and time management, and that's what the game is all about.
     
  4. ExtremeJeff

    ExtremeJeff Citizen

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    How about one button for each city's farming villages then? A compromise.
     
  5. koolbreeze

    koolbreeze Newcomer

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    Good points are raised here. I hope however the management considers my request. If unable i understand, grepolis is still a great game.
     
  6. MarkASp

    MarkASp Philosopher

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    This feature does really need to be revamped on both the web and mobile versions.

    In both cases, there should be a single farm-all button, that should farm all villages unless 1) the resources exceed the warehouse capacity; 2) you have multiple cities on the island, in which case you need to specify which village goes to which city; 3) the villages are not ready. This should also automatically take into account if a city has 'forced loyalty' in effect. You could of course specify loot instead of demand, but with the same exceptions as above.

    This would simply be a select button for each island (defaulted to on, same as the villages default to selected now). If you don't want to demand from a particular city, you can deselect it. Or if you want to loot from certain cities, you select only those ones.

    Unless I'm missing something on the mobile implementation of this, currently each time you select a city, you need to go back to the island menu, scroll back down to where you were, select a city, farm it, and repeat. Once you get to 10 or 15 cities, this becomes impractical. You should at least be able to scroll through the cities/islands with the city scroll arrows.

    This would increase the value of the Captain, and might also discourage some of the bot usage since it would streamline the this tedious process.
     
  7. koolbreeze

    koolbreeze Newcomer

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    Impressive breakkdown Mark
     
  8. mutley1995

    mutley1995 Newcomer

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    This is a must do
     
  9. MarkASp

    MarkASp Philosopher

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    Add this to the long list of "must do" enhancements. WW revamp, getting gold usage under control, controllable stone hail, etc. There is a long list of things that would improve game play without skewing it, but we get more heros and bandit villages.
     
    ExtremeJeff likes this.
  10. palistus

    palistus Peltast

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    I hope you can at least acknowledge that you're bringing up an EXTREME false equivalence.

    Launching attacks and support is a key timing thing and it's what the core of the game is about. Automated attacking and supports would defeat the entire purpose of the game.

    Having to click through every single screen to farm from a bunch of cities is just tedious, and removing that aspect would not make the game worse in any way other than people might farm more often and gain more resources, which is not a bad thing, as it leaves more time for the actual gameplay, and less people will quite after they get up to 10+ cities and realize that it's impossible to keep up with a good farming schedule.

    This argument that "It's fine as it is, you just need to prioritize your time" is absolute junk. You shouldn't be punished for getting more cities to the point where a LARGE part of the game becomes next to impossible to utilize efficiently, that is not good design, and defending it is silly.
     
    Wozinator likes this.