I ran an informal survey of the top 6 alliances in Zac (US63) about the event. In it I asked for what level box they reached, estimate of gold spent, and reasons for quitting early or any gripes. This was completely voluntary and I thank those who responded. In all the Pandora's Box event was not well received, not so much that the event was bad, but more that it was just too costly for people to go into. That said, here are the results;
45 players out of 250 responded (18% return, decent for an informal survey)
Box Levels
1 @ 31
5 @ 20-25
16 @ 10-19
23 @ 0-9 (12 were 0-2)
Rough estimate on gold: 20k total, mostly to open boxes or finish a batch of troops. 75% didn't use any.
Reasons for quitting/complaints: (some players had more than one, and these are paraphrased)
6 stated either waste of time or got bored with the event.
12 said the troop cost was too much, very rough for people on front lines and smaller players.
16 mentioned the box rewards were not worth the risk.
7 were disgruntled with the success rate.
5 saw the event as a gold grab.
4 couldn't keep up with the troop demand. (slow world, troop needs not scaled between worlds)
2 didn't like the shop, either the cost or the offerings.
1 player lost some box rewards as it was assumed they'd stick around like the shop does (I thought this too but played it safe)
1 also talked about the fact that the box rewards didn't go into the extended inventory (I agree with this as a problem)
Some quotable quotes:
"most worthless event they ever had"
"Worst dam charade I've seen yet! "
"Been playing for years just plain worse event ever not worth the effort."
"i promise this i will never play that event again."
A couple positives where mentioned, mainly the strategy needed to get the troops in as it wasn't just plain throw gold at it and hope it sticks. Also the uniqueness, it was a different thing than other events, so a breath of somewhat fresh air.
Some ideas to make this event better, if decided to use again:
Scale troops per speed; speed 1 and speed 3 world troop demands the same, so harder to get in slow world.
Scale troops per size; hard for smaller players to have a chance.
Increase success rate; spending 400-500 troops on what amounts to a coin flip (48-52%) is hard to stomach.
Hopefully this is seen and acted upon for future events. This event could be better as well as future events if some of the suggests and comments are heeded. The gold aspect seemed to be a big thing talking amongst my alliance mates. We know Inno is a business and makes money from selling gold, but they need to be more careful or more will leave because its too expensive to play.
Thanks for your time,
Nacht