DeletedUser5
Guest
This thread is for discussing Mythical Units rebalancing.
I like the changes. More Mythical units = more fun. The offensive values increasing means the Erinys and Cyclops may become a viable offensive choice.
Defensive mythical units are fundamentally flawed. They can only support one type of city. If the gods were chosen about equally, that would mean any given defensive Mythical unit can only support 20% of the cities near it. That makes it largely useless. It's great that Cerberus is worth more than 50 Swordsmen, but it can only support Hades cities, making Swordsmen a better choice in most situations.
Overall i like the changes, but i'd like to see a boost to the defensive Mythical units as well. Right now they're pretty much designated as defensive farming units. Great as you start in a world, but become less and less useful the more cities you and your alliance get.
Not enough then. Too good for only 300. Maybe 350.Manticores cost a great deal too much. It takes too long to build a nuke of manticores. I think a value of 300 favor sounds better.
When I first started this game I loved the idea of Mythical Units and picked Poseidon as my first god primarily for the free wood but also for the Cyclops unit. When I discovered the Battle Simulator in the Agora I put the Cyclops against a variety of regular land units on attack and defense and the poor guy just could not hold his own.
The seven days login reward will give you 100 more population on your 1st city ;-) I know that's not a lot, but you can do a lot with 100 pop