Is there any point continuing to play with Evil Empire wiping everyone already?

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DeletedUser2861

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Sorry you have not listened to a word I said.

The game is too simple, takes too long, and is very tedious. Now add in there the TEE bully problem and it is plain dumb to have spent more than 10 minutes on it.
 
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DeletedUser2770

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noobs lol... she listened to everything you said unfortunately you did not listen to her which is a shame as her words are spoken oh so sexy lol.. As always SW 100% correct
 
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DeletedUser

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If you think the game is too simple, you truly are a noob and totally clueless. You know nothing of the game. The beginning phase of a server is just the first phase of this game. And that is where you are at the moment. It is where we all are. We are at the building our first cities, farming, establishing alliances phase of the game.

There are SEVERAL phases to this game. And to get to the END of the game with World Wonders is a TOTALLY different can of worms all together.

Like the typical noob, you do not listen. You think you have figured it all out. I would guesstimate you are probably 14, 15, 16 years old. It is so obvious. People like you do not do well at this game because you are incapable of listening and learning. You do make great farms, though. So you do serve a purpose...lol. You make excellent fodder for "bully" alliances like ours who are composed of 25 members.

I think you would do much better playing Sim City or one of the kiddie hack and slash games. This is a grown-up game. It requires planning, strategy, long-term goals, diplomacy, and tactics. You are too closed-minded to listen and learn, too inexperienced to know what you are doing, and too intellectually limited to grasp the concept of the game.

*coughs* Sorry, Gamemaster. But it needs to be said. Players like this who do nothing but whine, moan, groan, and complain, interfere with the enjoyment of the game for the true Grepolis gamers who are capable of meeting the challenges of the game and willing to put in the work to learn how to do it.
 
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DeletedUser

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Actually I am used to playing games much faster than this. 5 times faster would work for me. I don't have that much time to wait for it.

Wow, 5 speed world, can you say Never sleep again. There is a Korean server with 5 speed. Siege last 4.8 hours in a 5X world. You couldn't ever not pay attention.
 

DeletedUser

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One reason we could be pacted is that it was planned for awhile before they were in the top 5. Our enemies whenever they have tried to band together have fallen. I to have never seen so many top alliances come and go so quickly. I would not just blame TEE. I would blame new servers for players seeking to be in the top 20 or whatever finding it difficult to be there here and leaving.

Most of our enemies have stayed on the defensive because we put them there. It is difficult to have offensive units guarding your cities because eventually the snipe will fail. Especially if you get the special attention of having all of your cities timed to be hit at the same time. Which some of our enemies have experienced that first hand losing 3 cities in a day.

The server when it started was fuller with a decent amount of enemies. The table were stacked against us. Our core was on the edge of two oceans. We started off focusing on one alliance. We destroyed it. We were allies so we merged. At the time of the merger and shortly after. We had atleast 10 enemies to everyone of us.

We were battle hardened. We landed on islands core islands of our enemies one after the other. Many of the players we took cities were dedicated day and night defenders. We were just more organized and attacked with multiple pronged attacks. The enemy was confused not knowing who to help wehre to defend.

Resistance has been futile due to our perserverance. Plus who are we to turn away excellent players that really want to join our ranks. We do after all want to win this world!
 

DeletedUser

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I do not criticize your tactics. They are sound. Coordinated timed attacks against multiple targets all landing at the same time is a blast. Follow that up with a second wave of timed attacks at an additional group of targets certainly causes additional chaos and confusion. Then start bombarding with constant clearing attacks and you are again correct. They have no clue which way to turn, or where to send their support. Heck, two-thirds of them do not even understand how to tell if an incoming attack is a CS attack which is the ONLY attack that even matters in a conquest world! But, seriously, Rampage, do you expect me or AD or ANY Grepolis veteran to believe that you have 122 "experienced" players in your growing MRA of an alliance with its multitude of pacts? Really? I could spend the time looking at Grepostats and Grepointel and easily burst that bubble, but since you are not currently a "contender" for our attention, I'll save that time for now.

I'd prefer fighting on AD's team any day which allows for strolling our white sand beaches, slaughtering enemies between sipping rum punches, and adding to our acquisition of cities. We started almost a month behind everyone else and truly expected at least SOME challenge when we first arrived, but there was none. In looking around for worthy opponents, we found a plethora of new players with no sense of direction or viable leadership. When we finally did start locating some of the Grepo veterans, we allowed ourselves a little twinge of excitement only to find that they were using an MRA approach. Very disappointing.

I do hope we end up playing with at least SOME of the Grepo veterans who actually understand the mechanics of the game. Some I have played with on the same side, and some I have played against in the past, so I know if that comes to be, it will be fun at least.

Right now, we just get our kicks, grins, and giggles watching 15 hour attacks make their way towards us. Then we spend 2-3 days doing victory processions after the bireme/transport attacks suicide on our walls and in our harbors. One thing, though, that you can depend on from us is that we will never be an MRA. We will stay a small, hard-hitting military unit. And we will follow AD with our picnic baskets and reap the rewards of all the farms that surround us.
 
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DeletedUser

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We do have many playing on multiple servers... I believe that many that have stayed will focus on just zeta when the times comes where it has to be. We kicked out many inactives or those not proving themselves. The only ones that were probably showed lenancy would be the friends or family. Which when the time comes will step it up too.

I would say some of our members are learners. They are learning quite well if I may add. When we have 3 oceans locked down which we will soon they should be more than battle hardened, and ready for the challenges that await us. It is a learning curve. But atleast we have gotten all of our members from using revolt time lol. Revolt what are you talking about... Their is no revolt!!!

I had a plan, and a dream.... But the plan was foiled... Maybe I can get permission for my plan still. But we need to go in certain directions as a group which you know...
 

DeletedUser2770

Guest
lol.... way to funny

Never mix business or Grep with friends and family, unless it is to get 200 free gold for them linking your account when they start lol

There is nothing wrong with taking a noobish style player in and teaching them, I did it for years in fact some of my members were in that same situation.... in fact I would rather take a noob and train them the right way then have an experienced player who knows it all...

However if you are a noob you need 3 things to be good in grep:
-Activity
-Lil Gold for the basics
-And AD teaching you, not ramp8ge.... LMAO
 

DeletedUser

Guest
lol.... way to funny

Never mix business or Grep with friends and family, unless it is to get 200 free gold for them linking your account when they start lol

There is nothing wrong with taking a noobish style player in and teaching them, I did it for years in fact some of my members were in that same situation.... in fact I would rather take a noob and train them the right way then have an experienced player who knows it all...

However if you are a noob you need 3 things to be good in grep:
-Activity
-Lil Gold for the basics
-And AD teaching you, not ramp8ge.... LMAO

lol we can agree to disagree. But id rather not teach anyone. Cause I would be like Abby Lee Miller on Dance moms!!
Very competitive, Ocd, and can get a little bit testy when people f up... Yes I f up but do as I say not as i do dang it!

Haha yes I said it! And Dance moms is kind of cool to watch with the gf!
 

DeletedUser2340

Guest
If you think the game is too simple, you truly are a noob and totally clueless. You know nothing of the game. The beginning phase of a server is just the first phase of this game. And that is where you are at the moment. It is where we all are. We are at the building our first cities, farming, establishing alliances phase of the game.

There are SEVERAL phases to this game. And to get to the END of the game with World Wonders is a TOTALLY different can of worms all together.

Like the typical noob, you do not listen. You think you have figured it all out. I would guesstimate you are probably 14, 15, 16 years old. It is so obvious. People like you do not do well at this game because you are incapable of listening and learning. You do make great farms, though. So you do serve a purpose...lol. You make excellent fodder for "bully" alliances like ours who are composed of 25 members.

I think you would do much better playing Sim City or one of the kiddie hack and slash games. This is a grown-up game. It requires planning, strategy, long-term goals, diplomacy, and tactics. You are too closed-minded to listen and learn, too inexperienced to know what you are doing, and too intellectually limited to grasp the concept of the game.

*coughs* Sorry, Gamemaster. But it needs to be said. Players like this who do nothing but whine, moan, groan, and complain, interfere with the enjoyment of the game for the true Grepolis gamers who are capable of meeting the challenges of the game and willing to put in the work to learn how to do it.

Wow, talk about a condescending response to a legitimate concern.

Personally, I read the wiki and several guides on my first day playing. I have not come across any further information of tactical significance since then. What in the world do you guys spend all this time learning? The tactics seem very simplistic to me; the difficulty is in the execution of said tactics and coordination across a large team.

TEE is winning because they have more large, active players who are effective team players. "30 hardcore actives vs 10 hardcore actives" (as the leader of one recently disbanded enemy of TEE described it to me) does not have an ambiguous outcome. As other commenters have implied, the only way to "win" against them is to wait and hope for internal issues like a split or major inactivity to weaken their position.

Kaana raised this issue and I don't think anything you have said even addresses it, let alone refutes it!

As someone who has worked on balancing games before, my initial recommendation would be some sort of BP bonus based on the ratio of the attacking and defending alliances point totals.

This would give people an incentive to actually attack the top alliances - if they have 4mil points and your alliance has 1mil, you'll get 4x BP when fighting them, whereas they will get 0.25x BP fighting you.

Encouraging combat between the top alliances would probably make the game more fun. Many games use similar mechanics to make weaker targets yield diminished rewards.

Not saying this is a perfect solution or anything, but that's the sort of discussion we should be having IMHO.
 
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DeletedUser

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Wow, talk about a condescending response to a legitimate concern.

Personally, I read the wiki and several guides on my first day playing. I have not come across any further information of tactical significance since then. What in the world do you guys spend all this time learning? The tactics seem very simplistic to me; the difficulty is in the execution of said tactics and coordination across a large team.

TEE is winning because they have more large, active players who are effective team players. "30 hardcore actives vs 10 hardcore actives" (as the leader of one recently disbanded enemy of TEE described it to me) does not have an ambiguous outcome. As other commenters have implied, the only way to "win" against them is to wait and hope for internal issues like a split or major inactivity to weaken their position.

Kaana raised this issue and I don't think anything you have said even addresses it, let alone refutes it!

As someone who has worked on balancing games before, my initial recommendation would be some sort of BP bonus based on the ratio of the attacking and defending alliances point totals.

This would give people an incentive to actually attack the top alliances - if they have 4mil points and your alliance has 1mil, you'll get 4x BP when fighting them, whereas they will get 0.25x BP fighting you.

Encouraging combat between the top alliances would probably make the game more fun. Many games use similar mechanics to make weaker targets yield diminished rewards.

Not saying this is a perfect solution or anything, but that's the sort of discussion we should be having IMHO.

Sounds very socialistic to me! The game is somewhat balanced as in the end people do catch up cities wise. As far as attacking bonus that would completely crap on the hardcore players. Thanks for the hard work day in and day out.

You have to reward those who do work for themselves too! The defender already gets the easier bp. They have alot more options to snipe or defend. It is also alot easier to defend with a tower and walls, that is why they are their lose them. I think people are reaching for alot of excuses. If some enemy alliance had helped their allies early on we would not of snatched so many cities from them. But most sacrificed their allies so they could grow. Then they were next. But those players demanded support or left alliances and got some help when they should of helped from the beginning as if it were them losing the city.

My first city was a cake walk from the agelessfacelessgendernuetral blah blah... It was an island full of them. The guy I attacked did not recieve any help. After I landed i attacked and cleared and we took the rest of the island from them and the leader in a week. It all snow balls...

Many of our enemies were to busy pointing fingers instead of each and every single player taking responsibility.

That is also why I take it as hard as any alliance member losing a city. I may even be more upset. I ask why didnt we know in time to help? I am sorry I do not have a city closer etc. When you have players like that it would increase your chances of success.

Sounds like someone went home crying every time something bad happened? Did moma make it better? Or did you go home and do what you needed to do to get it done? Cause thats what people need to do. How many times have you quit things? Once you start quitting you quit all your life, and a part of you dies! If you want a seat at the table work for it. I swear to many people know nothing of commitment or putting in the time to be one of the best at anything. Cause you think everyone should be given the ribbon cause its your god given right to be a winner. If you want some tissue let us know where to send the kleenex?
 
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DeletedUser2654

Guest
Confused... But of course keep playing don't just quit because someone is better. Congratulate Evil Empire on their hard work and success.
 

DeletedUser2770

Guest
Wow, talk about a condescending response to a legitimate concern.

Personally, I read the wiki and several guides on my first day playing. I have not come across any further information of tactical significance since then. What in the world do you guys spend all this time learning? The tactics seem very simplistic to me; the difficulty is in the execution of said tactics and coordination across a large team.

TEE is winning because they have more large, active players who are effective team players. "30 hardcore actives vs 10 hardcore actives" (as the leader of one recently disbanded enemy of TEE described it to me) does not have an ambiguous outcome. As other commenters have implied, the only way to "win" against them is to wait and hope for internal issues like a split or major inactivity to weaken their position.

Kaana raised this issue and I don't think anything you have said even addresses it, let alone refutes it!

As someone who has worked on balancing games before, my initial recommendation would be some sort of BP bonus based on the ratio of the attacking and defending alliances point totals.

This would give people an incentive to actually attack the top alliances - if they have 4mil points and your alliance has 1mil, you'll get 4x BP when fighting them, whereas they will get 0.25x BP fighting you.

Encouraging combat between the top alliances would probably make the game more fun. Many games use similar mechanics to make weaker targets yield diminished rewards.

Not saying this is a perfect solution or anything, but that's the sort of discussion we should be having IMHO.

of course you dont agree and you big up kaana your a noob as well lol

dont wanna toot my own horn or take away from TEE, their players or their accomplishments here, however you put not ten but 5 of my members in their ocean and i will show you the difference of what happened to you all and what would have happened with ppl who are truly hardcore
 

DeletedUser

Guest
dont complain about tee if you look at beta the russian bears all hoped over from the russian server on the same day and had about 80 or 90 players in about 2hrs in the allaince and declared war on the world and werent doing so bad but they got destroyed because they were fighting world so dont worry im sure tee will eventually fall and a new leader will arise just dont complain because tee is no.1 for a couple months
 

DeletedUser2861

Guest
Just to let you nice people know, (actually shewlf you are a ct). Take your smart comments and shove them where..

We tried to get a tiny alliance started, but then today we had two alliances attack us at once.
One 30 times the size the other 5 times the size.
Hardly sporting, actually downright cowardly, just like the low lifes like uglycrow and wydro that sold us out to join TEE.
ANYONE CAN BE A BULLY which is all this game does really is give someone the chance to pick on others in lesser alliances.

So now you can all go back to circle jerking each other in your pointless time wasting simplistic game.


Thanks Selb for your comments. I think we agree that everyone wants a degree of fairness before investing even 10minutes let alone weeks or more. I think that the game should auto balance somehow and there are several ways. We get autobalance in most games. I think the comments from these others tell me that it is THEY WHO ARE CLUELESS ABOUT GAMING. There are far far better games out there, battleforge is one quick example that is also free and you don't have to play it 18 hours a day to try to survive against TEE either before inevitably getting wiped out due to size.
 
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DeletedUser2654

Guest
Hey, TEE got the skilled active players together and took over, but it's still possible to take them down. There should be no balancing it would not be fair for the players who play this game that put in hard work to get up there.
 

DeletedUser

Guest
This game isn't only about bullying. You just got an alliance set up that doesn't know what they are doing and weren't as active. Why should the active players be penalized?
 

DeletedUser2861

Guest
Hey, TEE got the skilled active players together and took over, but it's still possible to take them down. There should be no balancing it would not be fair for the players who play this game that put in hard work to get up there.


Hey all I had to due was ask to join TEE. I have 7 cities in 4 weeks so I would be as good as most of them, however I am not that low a life as to join an alliance 30 times bigger than the rest of them just to be a bully. I tried to bring balance to the game instead and failed because the game is fatally messed up.
 
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