i hope im not posting this in the wrong thread. i didnt want to do it in the individual threads cuz i mention a few different ideas. and this one says general, so if its the wrong place please dont be mad at me
i think the academy researches need to be redone. the ones that are good should be left alone. but the ones that no one ever gets (diplomacy/meteorology/democracy etc...) need to be rethought i think. even something as small, for example: democracy could let you still trade with villages as long as mood is above 60%, not 80%. this would make demanding for units more useful as you could do it and still be able to trade with them instead of waiting a day or so for the mood to get back to 80%. architecture could be 10% cost
and time reduction. meteorology should be for land troops as well as ships (weather effects all no?) democracy and cryptography could be combined into one (not that it would be any better... but this gives the option to add a whole new tech) honestly i think the useless techs should be removed all together. or at least completely rethought. after all whats the point of having an aspect in the game if 95% of the players never think twice about it.
another idea i had was to allow ships to carry loot, it makes sense dont you think? ships should be able to carry loot and units carry capacity should be lowered. ships have space for loot... units need to carry gear... this is logical dont you think?
also i like the idea of seeing new units/ships/gods. i think right now there are only a few ways to really play this game, the more diversity that is incorporated into the types of units and techs and pretty much everything will allow for more diverse play styles.
anyway these were just some ideas ive had floating around. thanks for your time