DeletedUser7490
Guest
I really am not sure about changing the gods and an intense re-balancing. I have talked to several IG mods on EN worlds and I feel that all of the re-balancing ideas would make players who have been played seance the beginning of the EN worlds have to completely re-learn strategies on attack and defense. As for the gods, it seems that the goal is to complicate a streamlined system that is already in place (which is similar to what I disliked about heroes when I played one of the beta worlds that was testing them). The slight changes that add only I tiny dinamics change are not what I really want to see, neither do I really want to see a huge change in battle mechanics, what I would enjoy most is a change in late game and endgame that helps to increase battles (like was said) and something that discourages alliances from giving up as soon as they go a few cities down in a war. Furthermore a longer world lifespan would be awesome. I remember on gen one worlds in EN we would have worlds that would get all the way into 80s and 90s in the east, now days we are lucky to fill up the 70s (74/75). Something to slow players quitting worlds and keep players joining slightly older worlds to increase world size would be appreciated.
If im correct amirashah, the Gen 1 EN worlds, is it just me, or am I correct in thinking when you began a new world, and selected what ocean location to start in, players actually landed in the locations chosen, for example North, East, West or South,........if the start locations were a bit more spread out instead of always dead central on a map, alliances would have a chance to grow into super powers in their own parts of the world, like I am sure used to happen back in Gen 1 worlds,
that led to more large alliances becoming dominant in their oceans and would have to move closer to each other through other oceans to fight each other,.......just now it seems everybody gets tossed into the middle of a worlds oceans then new players joining late are threw right into already dominated oceans that get chewed up or farmed straight away,
if the whole of the world map got used for placing players at the start by locations then theyd all have more time for growing, and each location would have their own battles, instead of just one fast growing alliance being able to dominate from the start of a world just because they grew faster than everybody else and then keep attacking or bullying the newer smaller late arivals.
I have mentioned this before as a good way to get back to classic Grepolis where the forums buzzed with every ocean having their own large individual battles for top spot, as it is just now the battles are only lasting for the first month of a new world, then you end up with one run away alliance.
You also used to get debates on whod win if such and such ever meet and fight each other as the worlds grew on. lol
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