it's also the forum version of how what i would guess is the majority of us learned our lessons when we started out. i for one, was not on these forums when i first started playing this game, and as such learned to play by trial (by fire) and error (quite a few). the first 2 worlds i played on i was rimmed mercilessly, and i'll guarantee i'm not in the minority on that one. most of us learned in exactly the same way. you can learn 80-90% of everything there is to know about grepolis in a month, but it's that other 10-20 that will kill you; and that takes quite a while to learn.
a lot of us here may come across as arrogant pricks (i do it myself a fair amount), but there are some valuable lessons hidden within the ridicule. in fact, you will find that a fair number of us are willing to help newer players. if we aren't in your alliance, it's normally by telling you what you should have done as we take your city, but it's still better than nothing. believe me, you will be much happier suffering a little ridicule here than you will starting all over again on the rim or in a new world. it will probably happen to you at some point anyway, because even the "pros" aren't immune to that possibility, no matter what we may tell you here.
you (sparx) certainly made the right call handing over control of your alliance to a more experienced player. whether who you gave control to is a good leader or not remains to be seen, but as a general rule more experienced players tend to do better with leadership since they have a better idea of how an alliance should be run. usually that's by quite a few experiences with how an alliance SHOULDN'T be run. there are exceptions, of course. some people are just naturally good leaders, with or without experience, but they are few and far between. there are also plenty of veterans who make terrible, or at best mediocre leaders. to be honest, there aren't more than 10 or so (and probably not that many) extremely good leaders in the US servers as a whole, and rarely more than a couple on any world.
even those really good ones can only make an alliance as good as the players in it make it. you can have an alliance that (on paper) is clearly better than everyone else, but if the people in it aren't as active as they should be (focusing on another world that is approaching WWs is the usual problem), they aren't any better than anyone else. trust me, i've been there both as a part of one (or 3) and as the founder. you could let me have 20 people of my choosing playing in this world, and we could win a war against any random 500. this is why most vets laugh when people think the big alliances that pop up at the beginning of every server will farm the small experienced groups into oblivion, because those big alliances 99.9% of the time are just that, random and usually inexperienced players who don't know each other. that's why the opposite usually happens, and the smaller groups with players who have known each other for a long time and trust their teammates to help them when they need it dismantle the larger groups within a few weeks. my scenario only works if those 20 are actively involved though. keeping your alliance interested, active, and goal focused; not to mention handling diplomacy with every other group around you (you don't want to end up with too many wars OR PACTS) every single day over the next 18-24 months is pretty much a full time job, and is next to impossible for beginners. it's hard enough for the rest of us.