DeletedUser15522
Guest
...........though he still never reached the levels of spam like AD. Weeks worth, and coordinating VM with others to get some sleep. So still kind of a failure.
Before your SPAM exploded across Dyme, I have had experience with you on several servers in different lives. It's sorta funny how so many people all come out & present the EXACT same situation with certain named players & those named players go to great lengths to assure themselves that it is the community & not them that are in the wrong. This is not an issue of requiring you to admit fault - you have already been caught & well documented. We are just providing proven & factual accounts as examples requested by the thread.
AS for Dyme, I was previously upon the server with the 14th founded city in the crossroads of 44/54/45/55, weeks prior to your arrival there. At one point I was a top 20 world attacker & defender along with several other known strong community players. Life was good as 44 developed & alliances fell. Sadly, the now well documented incident also soured my desire to continue in the environment.
In direct response to your inquiry on "Who sends 1000's of small attacks" You are known as "The Golden Boy" by many because you drop gold so heavily, even Mauler is intimidated with the volume. However, you are also known by another Nickname "He who launches no CS". There is of course a way to confirm this built into the game - the award system does capture a date. But, I'm sure you already know this.
Funny that you do not know me, whenever I needed slots all I needed was poke you once & you happily provided. Someone sends 1 attack as a harbor check & you retaliate with 36-72 hours of nonstop reprisals of 1000's of attacks large & small, across all the player's cities, no matter the ocean. You were much more generous than Mauler, TheCelt, --attackme-- or the other departed namechanger heavyweights. You could gold up dozens of full pop nukes from the same city in a matter of minutes, but never send a CS (Fireships loved your ls btw - best ratio's ever!)
I have witnessed the live siege feeds & command cues - unless there is a phantom JCOO (same exact name) playing on Dyme, in BOB, with cities in 54, that is one of the known biggest community whales, you are the same Jcoo that hid behind morale on Nicea. Enjoy the community you built.
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This said - you can easily program a change into the game to compensate for those that "shoot more blanks than bullets" by implementing a diminishing return. If you can already offer analysis in events or battle camps for a failure of an attack before you launch it, then the programming does already exist. It is more a matter of will power in changing how the game is played & how the remaining community would react to the change. With so many driven out, would meaningful numbers return? That is for the foreign owners of this game to determine.
...........though he still never reached the levels of spam like AD. Weeks worth, and coordinating VM with others to get some sleep. So still kind of a failure.
You seem to have quite the imagination. I honestly do not recall who you are, and if "poking" caused you to get BP, then good for you. Regarding all the other "1000's" of attacks and such, that is hilarious. Whomever would send 1000's of attacks would either be a robot or spend 24 hours a day sending them, but I guess in your fantasy world, that would be me right?
A whale? I like that. Hate to break it to you....but RL is the ultimate pay2play. Work hard, play hard.
In summary, life is tough, be tough. Or complain and whine like you excel at. Oh, and make up tons of stuff, which you also excel at.
Can you take the rehashing of past discretions to a different thread, and focus on agreeing on what a definition of spam is, and what, if anything can/should be done about it?
This said - you can easily program a change into the game to compensate for those that "shoot more blanks than bullets" by implementing a diminishing return. If you can already offer analysis in events or battle camps for a failure of an attack before you launch it, then the programming does already exist. It is more a matter of will power in changing how the game is played & how the remaining community would react to the change. With so many driven out, would meaningful numbers return? That is for the foreign owners of this game to determine.
This definitely needs to happen.
- attack alarm on app would have sliders and you could set a delay for warnings to prevent notifications after flash attacks
(concern: travel time is often shorter than the 10 minute cancellation time)
As I mentioned before German market has an intense debate about spam & flash attacks and they have a few suggestions:
View attachment 2970
- attack alarm on app would have sliders and you could set a delay for warnings to prevent notifications after flash attacks
(concern: travel time is often shorter than the 10 minute cancellation time)- introduce a daily spam limit based on city numbers: attacks below 20% of the available population would count as spam (the exact limit is still under discussion)
after reaching the daily spam limit the player could only attack with 20% or more available population until the counter reset
- it would be forbidden to attack from almost empty cities to bypass these changes, such actions would fall under fair-play rule and could be punished
(concern: flexible limits based on available population create loopholes)
illustration for the calculation of daily allowed 'spam'
(for example a player with 60 cities would have daily 80 spam attack limit)
Please post here any feedback, concerns, suggestions as usual!
[USER=15919]@Char Aznable
opt-out switch, that allows players that wish to keep playing in the highly contested SPAM environment:
no such option discussed, the solution will most likely affect all players, therefore it is very important to choose any limits carefully and don't punish activity, don't tag every attack as spam - your feedback helps a lot
spam is not only a problem between 2 or more players it leads to performance issues
the goal of most suggestions is to limit spam without limiting normal game
@donnacus & @icedragon1
Thank you for sharing that spam played a huge role in your quitting! There are number of players who quit worlds or the game for the same - your post is essential proof of that. I always wondered whether spam is a major cause for the dropping player numbers and markets with nightbonus and less spam lose less players or not.[/USER]