Changelog 2.163

DeletedUser27

Guest
Changelog 2.163


Dear Community,

On Wednesday May 16th Grepolis will be updated to version 2.163. As always there will be a short downtime while the update is applied.

Summary

  • This update includes a lot of technical improvements which are not directly visible on the players' side.
  • We worked on improving the notification about the upcoming ending of a world.
New Features and Changes

  • Notification about world ending has been improved to show in a more timely manner. It will no longer be needed to reload the page or start a new session to see the notification window. It will show up after a game action.
    World_end.png
  • Battle reports will now always indicate that the Stone Hail was used during the attack, even if no building levels were destroyed.
Bugfixes

  • Island Quests - Island Quests which require destroying npc units were not always marked as completed correctly.
  • Mythical Hen - Fixed an issue that could cause the recipe book and the database behind it to be out of sync, causing wrong ingredients to be added to the crafting area.
  • Report - Wall level was not displayed in the reports.*
* Found on beta, might not have occurred on live worlds.

gpcl-line.png


We hope you enjoy the update and would love to hear any feedback you have here.

Best regards,
Your Grepolis Team

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DeletedUser12179

Guest
Can you please fix alliances favor farming eachother? Give it a penalty? It's an exploitation, and not fair.
 

DeletedUser10000

Guest
Can you please fix alliances favor farming eachother? Give it a penalty? It's an exploitation, and not fair.
This would seem to make sense given the BP adjustments they made earlier. I'm not a fan of either, but if one is done, so should the other.
 

DeletedUser16079

Guest
Can you please fix alliances favor farming eachother? Give it a penalty? It's an exploitation, and not fair.
No it is not exploitation it is just an alliance working together
 

DeletedUser5

Guest
Hello players,
We missed one thing from our chaneglog above, so here it is:
  • The user interface and processing of the command overview in the top navigation has been reworked completely to allow for better performance of the game client.
    • In case several movements arrive at the same time, these are no longer shown while being processed (upon hitting 00:00 as remaining time).
    • A generic message showing the exact amount of commands is shown instead of all commands in processing (201 in the example below) while all other ongoing movements are displayed below this message.
    • processing%20commands.jpg
 
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