Changelog 2.136

DeletedUser836

Guest
Changelog 2.136


Dear Community,

On Wednesday, April 19th, Grepolis will be updated to version 2.136. As always there will be a short downtime while the update is applied.

Summary

  • After receiving your helpful feedback regarding the island quest rewards, we agreed to make some of the rewards non-stackable. Additionally we adjusted island quest texts to prepare them for interface changes we have planned.
  • Furthermore, a technical change in the way messages get deleted should improve the game performance as deletion requests are now bundled.
  • As a community request we implemented markers for incoming attacks and support in the city drop-down list. Of course we also fixed some bugs.

New Features and Changes

  • Certain effects become non-stackable so they cannot be active at the same time anymore.
    • When you already have an epic version of an effect active, you cannot use regular and rare versions on top of it. Instead, you will get a popup informing you about the more powerful effect already being active.
    • However, you can activate more powerful effects (e.g. epic when rare is already active). The inferiour one may be overwritten.
    • This list should give you a quick overview of the effects for which this method is applied:
      • Accelerated construction < Efficient architects (rare) < Efficient architects (epic)
      • Accelerated recruitment < Reduced recruitment times (rare) < Reduced recruitment times (epic)
      • Improved attack < Improved attack (rare) < Improved attack (epic)
      • Improved defense < Improved defense (rare) < Improved defense (epic)
      • Improved favor production < Increased favor production (rare) < Increased favor production (epic)
      • Improved wood production < Increased resource production (rare) < Increased resource production (epic)
      • Heightened Senses < Divine senses

  • The quest texts of island quests have been adjusted.
    • For the future we plan to integrate island quests into the regular questlog. This is part of the island quest changes.
    • To fit into the smaller questlog layout we had to shorten the quest texts a bit but kept their overall tonality and content.

  • Markers for incoming attack and support movements have been added to the city drop-down list.
    • Following a community request, we decided to give all players a more convenient game experience and now display small symbols next to the town name.
    • This overview is also available in the app version (previously, these icons were only available when you had an active administrator).
      attacksupportmarker.png

  • We changed the way multiple deletions of notifications get handled in the game's backend.
    • Previously: When deleting a high amount of notifications at the same time, all deletions were handled in single requests which was quite a high load for the servers.
    • Now multiple deletions will be handled in one request instead. This technical change should add up to improve the general game performance.
Bugfixes

  • Color assignments - We fixed more possible cases of colors not being assigned correctly.
  • Academy - When trying to demolish the academy you could get an error message because of a miscalculation of research points. Now it is again possible to tear down your academy.
gpcl-line.png


We hope you enjoy the update and would love to hear any feedback you might have here.

Best regards,
Your Grepolis Team

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DeletedUser11791

Guest
"After receiving your helpful feedback regarding the island quest rewards, we agreed to make some of the rewards non-stackable"

I'm curious as to who in their right mind would have suggested that tokens be non-stackable? Why would any player want to impede on their own progression or make things less spectacular for themselves?

I was so looking forward to having Divine Senses, Heightened Senses and the community reward 50% battle points stacked in the coming week, and now we can't do that
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I don't understand the logic behind this decision, can anyone explain why this was made a thing?? It has taken a large element of fun from the game in my opinion.
 

DeletedUser15644

Guest
Yea why was that decision made? The new bonuses are kinda cool but they last such a short time and in many cases aren't really that good in the first place. It has definitely taken a big part of the fun out of the game!
 

DeletedUser6489

Guest
I liked it better when you could use several bonuses at the same time... i.e: two too three recruitment bonuses, or upgrade bonuses
 
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