DeletedUser15839
Guest
@Antz2013 @figtree2 @Medic911
^Mods, would like you guys to see this and let me know your thoughts. Same goes for anyone else reading it.
So currently with VM there's a 48 hour wait period. Why, idk. If someone could shed some light on that long of a time that'd be great. I know coding is part of it and I'm no coder so probably speaking in ignorance but idk why 48 hours.
I also do NOT understand why you cannot attack someone but you can BE attacked during these 48 hours. I know it wasn't always this way.. This royally hurts everyone. Especially if enemies find out.
Wht I'd like to suggest is that VM is reduced down to 24 hours total wait time before a full kick in. For the first 12 hours, you can BE attacked AND send attacks as well. And everything continues as it were if VM kicks in while units are still traveling. So if a CS in revolt world and it lands, player still gets city. In Conquest, if it lands, player still waits the time. But owner of sieged city can still try to break it.
This is one thing that has baffled us players for a long time of being able to be attacked but can't attack back. In conquest worlds, this hurts a lot if you try to break a siege of your own..
any thoughts?
^Mods, would like you guys to see this and let me know your thoughts. Same goes for anyone else reading it.
So currently with VM there's a 48 hour wait period. Why, idk. If someone could shed some light on that long of a time that'd be great. I know coding is part of it and I'm no coder so probably speaking in ignorance but idk why 48 hours.
I also do NOT understand why you cannot attack someone but you can BE attacked during these 48 hours. I know it wasn't always this way.. This royally hurts everyone. Especially if enemies find out.
Wht I'd like to suggest is that VM is reduced down to 24 hours total wait time before a full kick in. For the first 12 hours, you can BE attacked AND send attacks as well. And everything continues as it were if VM kicks in while units are still traveling. So if a CS in revolt world and it lands, player still gets city. In Conquest, if it lands, player still waits the time. But owner of sieged city can still try to break it.
This is one thing that has baffled us players for a long time of being able to be attacked but can't attack back. In conquest worlds, this hurts a lot if you try to break a siege of your own..
any thoughts?