Change Log 2.137

DeletedUser13502

Guest
Changelog 2.137


Dear Community,

On Wednesday May 3, 2017 we will update to version 2.137. As always with updates there will be a short downtime.

Summary


  • While you were enjoying the Easter spirit with Trial of the Slingers, we used the short development time during the holidays and worked on a community request to minimize the number of farming villages with the same trade options.
  • Additionally we were looking into some smaller technical improvements and, of course, also fixed some bugs.

New Features and Changes

  • Following a wish of the community we changed the logic of how farming villages are generated on an island.
    • Previously farming villages were randomly generated so there could be 6 farming villages with identical trade options on an island.
    • Now the number of identical farming villages per island is limited to 2. This will ensure that no more than 2 farming villages on an island will offer you identical trade options.
  • Bundles and Packages in the shop now appear in a more structured order. Instead of appearing in by time of appearance, they will now be sorted by more meaningful categories, e.g. price or type.
Bugfixes


  • Trial of the Slingers - Notifications after achieving the first High Accuracy award have been fixed.
  • Trial of the Slingers - Unnecessary HTML code at the end of the Day's Winner message was removed.
  • Browser notifications - Players received wrong notifications about incoming attacks for their own sent attacks.
  • Color assignment - Players with no alliance will again have brown as default color instead of blue.
  • Sound notifications - With active browser notifications on beta worlds, sounds kept repeating several times. These notifications will now cease the spam and keep it more quiet.
  • Alliance profile - A small pixel error in the alliance profile has been fixed.
  • Player invitation - In rare cases players ended up far away from the one who invited them. Now they should again spawn near the inviting player.
  • Bonus effects - Overriding a player-wide effect such as Divine Senses only removed it from the current town, keeping it stackable in all other towns. Now the effect will override on all towns


gpcl-line.png


We hope you enjoy the update and would love to hear any feedback you might have here.

Best regards,
Your Grepolis Team
 
Last edited by a moderator:

DeletedUser7813

Guest
Will the update to farming village trading patterns overwright existing farming villages?

For example, if I've got a hoplite city on an island with trades that get rid of wood in favor of stone and silver, will I come back to find that the trades are different and more balanced?
 
Top