DeletedUser10240
Guest
I've been seeing this issue a lot lately and I think it really needs to be changed. When BP is spread around to players with support in a city it seems to just go by population of troops in the city, which is not the only factor that needs to be considered when splitting BP.
If I put 100 biremes in a city that has 10k dlu and my biremes are all that are in the harbor and it is attacked by 50 LS that kills ~50 of my bir, I should be getting the BP for the LS that I killed. But since 100 biremes is such a tiny % of the population in a city with 10k dlu sitting in it i would only get about 50-100bp for the ~400 population worth of units i lost that killed 500 population worth of units. It makes no sense.
I think that BP spreads need to be split by naval and ground units. If someone has 80% of the ships in a city but 5% of the total troops in the city by population it makes no sense that the people that make up the other 95% of the population in the city get the majority of the BP if the naval units got all of the kills. If the naval units got all of the kills the bp split should be among the players with naval units in that city that contributed to the fight, this is where splitting based on population would work, the naval units in the city should be split by population to split bp among the players that have naval units there. This goes both ways, if a city has 5000 biremes in it but some guy put 5000 dlu in it, if the city got hit by a manti nuke that he kills with his DLU the people who make up the 5000 biremes shouldn't be getting huge chunks of the DLU holders BP for nothing but having their units in the city when the attack hit.
If a slinger nuke hits a city with 50 biremes in it and gets sunk by the biremes so the doesnt even land or attack any of the DLU in that city, the DLU holder shouldnt be getting a huge chunk of the BP.
All I am saying is BP needs to be split based on your contribution to the battle, not the amount of troops you have there. If your troops are just sitting there and don't participate in the battle or barely do, they shouldnt be taking home more of the bp than the troops that did the fighting.
Another example could be if a city has 10 biremes from one player, no other naval units, and 250 dlu from another player with a 25 wall and tower, if the biremes kill say 10 of the escorting LS but fail to stop the land troops from landing but the DLU kill say 700 of the attacking force, the DLU should be getting the 700bp from their kills and the biremes should be getting 100bp from the LS. How it would work right now is the DLU would get about 600bp from the battle and the bir would get 200 even though the bir didnt contribute to the 700 dlu kills.
Also there are many cases ive seen where tripwires ive put in a city get 60+ bp from an attack because they were the only unit in the city and technically 100% of the population even though the militia got all of the kills.
If I put 100 biremes in a city that has 10k dlu and my biremes are all that are in the harbor and it is attacked by 50 LS that kills ~50 of my bir, I should be getting the BP for the LS that I killed. But since 100 biremes is such a tiny % of the population in a city with 10k dlu sitting in it i would only get about 50-100bp for the ~400 population worth of units i lost that killed 500 population worth of units. It makes no sense.
I think that BP spreads need to be split by naval and ground units. If someone has 80% of the ships in a city but 5% of the total troops in the city by population it makes no sense that the people that make up the other 95% of the population in the city get the majority of the BP if the naval units got all of the kills. If the naval units got all of the kills the bp split should be among the players with naval units in that city that contributed to the fight, this is where splitting based on population would work, the naval units in the city should be split by population to split bp among the players that have naval units there. This goes both ways, if a city has 5000 biremes in it but some guy put 5000 dlu in it, if the city got hit by a manti nuke that he kills with his DLU the people who make up the 5000 biremes shouldn't be getting huge chunks of the DLU holders BP for nothing but having their units in the city when the attack hit.
If a slinger nuke hits a city with 50 biremes in it and gets sunk by the biremes so the doesnt even land or attack any of the DLU in that city, the DLU holder shouldnt be getting a huge chunk of the BP.
All I am saying is BP needs to be split based on your contribution to the battle, not the amount of troops you have there. If your troops are just sitting there and don't participate in the battle or barely do, they shouldnt be taking home more of the bp than the troops that did the fighting.
Another example could be if a city has 10 biremes from one player, no other naval units, and 250 dlu from another player with a 25 wall and tower, if the biremes kill say 10 of the escorting LS but fail to stop the land troops from landing but the DLU kill say 700 of the attacking force, the DLU should be getting the 700bp from their kills and the biremes should be getting 100bp from the LS. How it would work right now is the DLU would get about 600bp from the battle and the bir would get 200 even though the bir didnt contribute to the 700 dlu kills.
Also there are many cases ive seen where tripwires ive put in a city get 60+ bp from an attack because they were the only unit in the city and technically 100% of the population even though the militia got all of the kills.