DeletedUser16436
Guest
One major change I and many other players believe needs to happen is one to prevent the farming of battle points from fellow alliance members to gain an unfair advantage on your opponents.
I have witnessed with photographic evidence a member of an alliance being kicked, supported with 100 + colony ships and attacked straight away with Light Ships. The result with Heightened Senses was that of 60000k+ BP. This is completely ridiculous. The previous changes in BP when attacking alliance members is now useless due to this loophole that has been abused for so long in so many different worlds. Favour farming alliance members also comes into this. I tried to take a city before and my alliance members and I were faced with 5+ purifications, around 5 sea storms and more. The only way to obtain this amount of favour is by attacking alliance members nearby with mythical units.
I am no expert but these problems are certainly fixable. In regards to the BP farming, a time period could exist in which a player could not rejoin their previous alliance after leaving. This would prevent the process from taking place so quickly and leave the member who left the alliance open to attack from other alliances. However I feel this suggestion is less likely to work due to the fact the players could communicate about incoming attacks. A better suggestion is to make it so you can not attack someone who left your alliance for a certain period of time after. Sure the person who planned to attack and get all the BP could just leave the alliance also and then attack to avoid this but as a counter to this loophole, the penalty of reduced BP when attacking alliance members could apply for 24 hours after they leave for both themselves and people from the same alliance who also leave.
As for favour farming this could be fixed by the implementation of either the reduction of favour gained from attacking an alliance member or gaining no favour at all however this issue bothers me much less than the other.
This is something that needs to change. For too long has this given teams an unfair advantage. It is not against the rules but is viewed as cheating as the battle points are not earned from battle and people have just found a loophole to get around the original change in mechanics.
Thanks.
Captain Pudding
(to clarify i am merely suggesting and getting the conversation started about the issue)
I have witnessed with photographic evidence a member of an alliance being kicked, supported with 100 + colony ships and attacked straight away with Light Ships. The result with Heightened Senses was that of 60000k+ BP. This is completely ridiculous. The previous changes in BP when attacking alliance members is now useless due to this loophole that has been abused for so long in so many different worlds. Favour farming alliance members also comes into this. I tried to take a city before and my alliance members and I were faced with 5+ purifications, around 5 sea storms and more. The only way to obtain this amount of favour is by attacking alliance members nearby with mythical units.
I am no expert but these problems are certainly fixable. In regards to the BP farming, a time period could exist in which a player could not rejoin their previous alliance after leaving. This would prevent the process from taking place so quickly and leave the member who left the alliance open to attack from other alliances. However I feel this suggestion is less likely to work due to the fact the players could communicate about incoming attacks. A better suggestion is to make it so you can not attack someone who left your alliance for a certain period of time after. Sure the person who planned to attack and get all the BP could just leave the alliance also and then attack to avoid this but as a counter to this loophole, the penalty of reduced BP when attacking alliance members could apply for 24 hours after they leave for both themselves and people from the same alliance who also leave.
As for favour farming this could be fixed by the implementation of either the reduction of favour gained from attacking an alliance member or gaining no favour at all however this issue bothers me much less than the other.
This is something that needs to change. For too long has this given teams an unfair advantage. It is not against the rules but is viewed as cheating as the battle points are not earned from battle and people have just found a loophole to get around the original change in mechanics.
Thanks.
Captain Pudding
(to clarify i am merely suggesting and getting the conversation started about the issue)
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