Ares, Aphrodite, And the Fireship Fix

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DeletedUser16572

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I have uploaded a link to the original google doc of my improvements since the file has too many characters to be useful in this format, but I will give a very brief description here.

I love the game, and I did new divinity designs for Ares and Aphrodite, complete with descriptions, summaries, statistics that I believe are balanced (Or at least close enough to balanced. The math in this game is so complex sometimes that it blows my mind, so I HOPE they are balanced). I also did a fix for my favorite unit, the Fireship, whichI think is due for a buff. I know the "READ BEFORE POSTING" specifically says 'Don't just say Add Ares', but I am not just asking for Ares to be added. I used my own free time to do research on the topic, and combined it with my 8 years of Grepolis experience to create a detailed design for two of the divinities that I see most popularly requested. I hope that is not in violation of the rules.

Enjoy! And thank you for listening. PLEASE "Like" if you agree

 
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Seems decent enough to me, although you gave Aphro 3 myths instead of the usual 2.

Fireships being countered by birs already exists but the reason no one does it is how easy it is to do
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DeletedUser16572

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Thanks for the feedback!

The reason I added 3 myth units to Aphrodite was because I realized that the "Siren" unit may 'break the engine' of the game, or may be too much of a deviant from standard gameplay, so I added the Dryad as a possible "Second" myth unit if the Siren was deemed too controversial.

Also, I agree with you that the Bir counter to the Fireship needs work. That's a little bit of why I think having them target transports at a 2 to 1 ratio would give people another way of "countering" the fireship blockade (Aka empty transports to soak up FS). I wish fireships had the same dimensions as other units in this game where they aren't so "1-trick". The current situation prevents a Bir counter because all they need is a TINY amount of defense (As your example shows). I think the new counter would be something like 100 Transports escorted by 50 LS. That would hurt most FS Blockades pretty bad (and that's not even a fully build city, that's just like 1300 population).
 

DeletedUser16572

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HOW COOL IS IT THAT THE NEW APHRODITE BETA HAS SIRENS?!??! Not the way I envisioned them, but still dope.
 

DeletedUser12192

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HOW COOL IS IT THAT THE NEW APHRODITE BETA HAS SIRENS?!??! Not the way I envisioned them, but still dope.
Aphrodite is broken lol.

The Siren speed buff is beyond overpowered and will break the game, you will literally always get the same second attacks and support and it removes the aspect of the anti-timer. Players who know how to time very well will abuse the hell out of it lol, it needs to be reworked.
 

DeletedUser16572

Guest
Aphrodite is broken lol.

The Siren speed buff is beyond overpowered and will break the game, you will literally always get the same second attacks and support and it removes the aspect of the anti-timer. Players who know how to time very well will abuse the hell out of it lol, it needs to be reworked.

That was sort of my initial thought as well. The ability to manipulate the anti-timer on offense is gonna be broken (Defense not so much, because they would cause any supporting units to turn back around with them if the city does not worship Aphrodite). But the ability to better control the anti-timer is too powerful to give to a regular unit.

Not to hate on the devs, but MY Aphrodite design and ability is way better and wouldnt break the game lololol.
 
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