If the diplomat didn't have the authority to do it, it shouldn't have been done in the first place.Wolf, I had your back with the whole NAP thing. But this is just LOL-worthy. The unnamed leader did behave strangely, when it was apparent that the NAP was in the books and done. But you know... When I got upset, I didn't ghost.
And you k ow what happened? In the hours since then, I learned the whole story. I learned that the diplomat overstepped his authority inviting an enemy alliance leader into chat. I learned that very every NAP we had, had been agreed upon with a council vote... Not just the diplomat setting it up.
I learned that there were very good reasons for not going with the NAP, even while there were compelling reasons to go for it.
I also learned that leadership earned its first mark of stability by maneuvering through its first crisis. All alliances will have them. How they recover, is important.
And I learned all of this because I didn't ghost.
Yeah, well not all of us can come into the world with a premade that has decent diplomatic policies(aka no diplomacy). I was always the biggest voice against any and all NAPs or pacts in SW tbh, but Name Changers was a small alliance that I could see value in past just taking their cities like we were doing to the other alliances.Thank you for letting us know tbwolf.
I will say i'm not a alliance jumper... However if a saw a NAP that big i'd be gone ASAP. As for your respect/honor your pure aptitude of holding to your own beliefs has my respect.
As for the Rest of those outside of Mortis... See you soon.
They do have a full pre-made and a sister alliance though (82 players in a 50 cap world) so other alliances will look for effective relationships to counter that. Some consider a sister alliance a pact.Not all alliances Mortis doesn't have naps or pacts
Actually I think the no pacts/naps with a sister is fine. We have all seen the model from EN which ended alliance caps, changing the end game to only one crown winner is the best answer I have heard about that may end the problems. Ending vm on wonder islands and delaying the period players moving into the main can pump resources just scratches at the main issues.Blame Inno clinging to alliance caps despite them being easily abused and obsolete for us having another branch. If anyone wants to consider it diplomacy, fine cling to that. We'll either stand or fall on our own merits with no help from others either way.
If this is true, why did you need to ask for mercy on your main city? Wouldn't good players be able to support you, or at least produce some amazingly timed CS snipes?Really because all of my players are good players but you wouldnt know that because, oh yeah you are a liar.
Your players fed me 30k+ ABP in a day. Of course someone who Sea Storms a griff nuke, doesn't dodge, then loses their LS, and finally begs to keep their city really shouldn't be taken seriously when talking about who is good or not.Really because all of my players are good players but you wouldnt know that because, oh yeah you are a liar.