Wolf, I had your back with the whole NAP thing. But this is just LOL-worthy. The unnamed leader did behave strangely, when it was apparent that the NAP was in the books and done. But you know... When I got upset, I didn't ghost.
And you k ow what happened? In the hours since then, I learned the whole story. I learned that the diplomat overstepped his authority inviting an enemy alliance leader into chat. I learned that very every NAP we had, had been agreed upon with a council vote... Not just the diplomat setting it up.
I learned that there were very good reasons for not going with the NAP, even while there were compelling reasons to go for it.
I also learned that leadership earned its first mark of stability by maneuvering through its first crisis. All alliances will have them. How they recover, is important.
And I learned all of this because I didn't ghost.
If the diplomat didn't have the authority to do it, it shouldn't have been done in the first place.
It's not the fact that the NAP didn't happen that bugged me, it's that the details were hashed out and agreed upon by the enemy leaders.
I couldn't care less if we NAP'd with them-- if you remember, I was literally the one leading an op against Mole Man at the time. However, to agree upon an NAP and then break your word due to internal leadership conflicts, no matter whose fault it is, is pretty ridiculous.
If the diplomat can't be trusted to actually carry out diplomatic actions, then what's the point of having them? I'd rather just have 1-2 dictatorial leaders that make every important decision if that's the case-- at least then, stuff like that wouldn't happen.
Thank you for letting us know tbwolf.
I will say i'm not a alliance jumper... However if a saw a NAP that big i'd be gone ASAP. As for your respect/honor your pure aptitude of holding to your own beliefs has my respect.
As for the Rest of those outside of Mortis... See you soon.
Yeah, well not all of us can come into the world with a premade that has decent diplomatic policies(aka no diplomacy). I was always the biggest voice against any and all NAPs or pacts in SW tbh, but Name Changers was a small alliance that I could see value in past just taking their cities like we were doing to the other alliances.
That said, I do prefer zero diplomacy policies in general, they're a lot more fun, but alliances that I find randomly when I start worlds never have those, unfortunately.