Alliance BP Ratio

DeletedUser

Guest
Sure this is to toot BCCs horn a bit. But it is also an interesting statistic. Simple Alliance Points to Alliance Total BP. As of 12/1/14 about 2:00 EST.

AllianceTMNTCTSFVigKotRShowTMABCCTCCVigIIKotR2TWP
Points2302293822319170196501491729010489930687349912700721353360694905660447610240758833782349
Total BP1031422817418560177266781197810245432054506626382113281681264657920261389219513692956466
Diff.-12708710-4900610-1923471-5312002-4449863-2843286-3186081+2832057-247740-1862210-2124514-825883

Best Differences:

1. BCC
2. TCC
3. TWP
4. VigII
5. TSF
6. KotR2
7. Showtime
8. TMA
9. KotR
10. TC
11. Vig
12. TMN
 

DeletedUser

Guest
yea but the difference isn't everything, yea if you want to say that a better alliance has a better ratio... then use ratio... not difference. yea we may have 5mil more points than bp, but we have a better ratio then most of the alliance u put ahead of up, are bp/points ratio is .78... but a lot of alliance are much different than 3 months ago, so if u take every players bp, it would be much different.

so ratio would look like

BCC 1.53
TCC 0.95
TSF 0.90
TC 0.78
VIG 0.69
TMN 0.45
 

DeletedUser

Guest
I like you my friend but in the polling data you supplied is extremely flawed. First off you're including DBP in that number ... an alliance has to be attacked on a regular basis for that number to be fair. TMN doesn't have BCC's experience in being attacked. Second gathering a lot of cities without gaining a lot of BP is a sign of a more productive attack machine.

A lot of people try to put these things together without asking all the questions. I will say that BCC has weathered a bigger storm than most alliances I have ever seen and they are still here. That is a damning statement about the opponent they face whose sheer size should have crushed BCC.

The only conclusion I can make from these numbers is that BCC took pounding and keeps on ticking.

For a deeper and more meaningful analysis, you also have to break things down to all it's components

Points/ABP ratio/ differential
Points/DBP ratio/differential
ABP/DBP ratio/differential

With these 3 additional ratios you can gain a much better picture as a whole. Another interesting stat would be to compare the number of cities gained for the month of Nov. While I think TSF beat us, I think we were a very close second.

The info is informative but flawed but thanks for putting it out there.
 
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DeletedUser10975

Guest
ABP per player average of the top 8 alliances-

TSF- 117,182.3
TMN- 133,321.2
TC- 140,952.9
Vig- 122,807.2
Kotr- 53,457.7
Showtime- 57,180.9
TMA- 55,200.8
BCC- 179,813.5

Per player, BCC is still averaging more ABP than any other alliance. I don't have to time to do it now, but I would impinge the per player ratio of DBP is even much more in favor of BCC compared to other alliances.

The argument against these stats will obviously be that BCC doesn't have the as many players as other alliances, skewing stats due to the amount of straight killers in BCC. BCC is also unable to take as many cities as larger alliances, pure numbers wise. Yet it does illustrate that in terms of pure fighting per player in each alliance, both offense and defense, BCC is tops.
 

DeletedUser10520

Guest
I don't think it matters how you look at the stats, What BCC is doing is rather impressive
 

DeletedUser

Guest
What ever BP ratio/difference stat you want to come up with, BCC will still be on top. Numbers are numbers, you can't change them.

City gains last 30 days;

TMN - 390
TC - 303
TSF - 263
VIG - 241
BCC - 118

Per member:

TMN - 6.5
TC - 5.1
TSF - 4.7
VIG - 4.0
BCC - 7.3

These numbers should make Cranky less cranky :p

But just as anything else, this can be taken differently as well.
 

DeletedUser

Guest
...Second gathering a lot of cities without gaining a lot of BP is a sign of a more productive attack machine...

I have to disagree strongly with this statement cranky. Gaining a lot of cities without gaining a lot of BP is a sign of a more effective 'sim city' machine. Fact of the matter is that in most worlds I have played the top points/city players are simmers. The sharks don't get cities as fast as the theaters and festival folks...
 

DeletedUser

Guest
I have to disagree strongly with this statement cranky. Gaining a lot of cities without gaining a lot of BP is a sign of a more effective 'sim city' machine. Fact of the matter is that in most worlds I have played the top points/city players are simmers. The sharks don't get cities as fast as the theaters and festival folks...

Yep, indication of taking only (or a vast majority) inactives and easy kills.
 

DeletedUser

Guest
The object is to take the enemy cities. Don't be mad we got them before you did. Oh, wait they were just dead weight anyway right?? Well cudos on recruiting dead weight. The city takes are from the enemy...which is alot better then from the same alliance. Like some people who have tons of BP, but can't even take an inactive enemy. Go back and hide under your rock.
 

DeletedUser

Guest
Removed comment. -Arc

I use a total BP per city stat that gives a good starting point. But that's all it is: a starting point. There are untold number of extenuating circumstances that play into the development of that stat. Among, but not limited to, location, support available, style of play, etc.
 
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DeletedUser10363

Guest
someone should update this... I will tonight when I get back from some bball games if nobody wants to....
 

DeletedUser10111

Guest
have at KZ, my math is so bad I might make redthealmightly look good.
 
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