Only seem that in action on spam bots, not actually spammers.
This sounds right. How do you expect Innogames to prove the rule-breaking intent of a human being sending a lot of attacks?
We all know players on US servers have become super soft. For me, the latest evidence was being accused of spamming twice in the last week on US-102 Dion (CQ). Mind you, I’ve never once been accused of spamming in the previous eight years I’ve been playing this game.
Seems like everybody these days wants to be a conquest pro and play with no walls and smash stuff on the back snipe. They don’t want to understand or acknowledge the costs and risks associated with that strategy, especially deep in hostile territory. They’re going to get attacked. Tested. A lot. If they’re human (which, if they’re playing by the rules, they are), eventually they’re going to slip. Their strategy is doomed to fail and it’s only a matter of time before they’re liable to be CS’d.
Instead of respecting aggressive opponents and walling up and/or figuring out how to kill the attacking forces, our modern day Grepolis CQ “pro” prefers to cry about spamming and then quit. Or they get a bot, and still eventually cry about spamming and quit.
But all this to say, after my recent experiences in Dion, I’m pretty suspicious of complaints about spamming.
When a bunch of Russians are using scripts to send endless min attacks all day every day for a week, you know you are being spammed.
When you’re trying to dodge and snipe with no wall on an all-red island and your enemy is trying to catch your back snipe, you’re not getting spammed. Adapt or die.